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Immersive Learning with Virtual Field Visits: Spherical Video-Based Virtual Reality of Factory Environments

Author

Listed:
  • Torbjørn Netland

    (Department of Management, Technology, and Economics, ETH Zurich, 8092 Zurich, Switzerland)

  • Rafael Lorenz

    (Department of Management, Technology, and Economics, ETH Zurich, 8092 Zurich, Switzerland)

  • Daniel Kwasnitschka

    (Department of Management, Technology, and Economics, ETH Zurich, 8092 Zurich, Switzerland)

  • Julian Senoner

    (Department of Management, Technology, and Economics, ETH Zurich, 8092 Zurich, Switzerland)

  • Clemens Gróf

    (Department of Management, Technology, and Economics, ETH Zurich, 8092 Zurich, Switzerland)

Abstract

The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo-realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using the app on their smartphones with virtual reality headsets, tablets, or computers. The authors developed the SVVR app together with an industrial partner, implemented it in a graduate-level course on production and operations management, and evaluated it by drawing on app user data, assignment grade scores, and an evaluation survey. The results show that students reported an overall positive learning experience and that students who engaged more in the SVVR app performed better on the assignment. This paper contributes to the literature on SVVR with evidence of the learning effects of SVVR in an operations management curriculum. It provides an example of how SVVR enables virtual factory visits, integrates gamification elements, and can be integrated into teaching.

Suggested Citation

  • Torbjørn Netland & Rafael Lorenz & Daniel Kwasnitschka & Julian Senoner & Clemens Gróf, 2024. "Immersive Learning with Virtual Field Visits: Spherical Video-Based Virtual Reality of Factory Environments," INFORMS Transactions on Education, INFORMS, vol. 24(3), pages 259-270, May.
  • Handle: RePEc:inm:orited:v:24:y:2024:i:3:p:259-270
    DOI: 10.1287/ited.2022.0067
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    References listed on IDEAS

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    1. Emanuele Bisso & Maria Salvina Signorelli & Michele Milazzo & Marilena Maglia & Riccardo Polosa & Eugenio Aguglia & Pasquale Caponnetto, 2020. "Immersive Virtual Reality Applications in Schizophrenia Spectrum Therapy: A Systematic Review," IJERPH, MDPI, vol. 17(17), pages 1-16, August.
    2. Cheri Speier-Pero, 2018. "Leveraging Experiential Field Projects—Discovery Learning in a Masters in Analytics Program," INFORMS Transactions on Education, INFORMS, vol. 18(3), pages 162-173, May.
    3. Mark E. Hillon & Yue Cai-Hillon & Darrell Brammer, 2012. "A Brief Guide to Student Projects with Industry," INFORMS Transactions on Education, INFORMS, vol. 13(1), pages 10-16, September.
    Full references (including those not matched with items on IDEAS)

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