IDEAS home Printed from https://ideas.repec.org/a/gam/jijerp/v19y2022i6p3516-d772449.html
   My bibliography  Save this article

Update on Cyber Health Psychology: Virtual Reality and Mobile Health Tools in Psychotherapy, Clinical Rehabilitation, and Addiction Treatment

Author

Listed:
  • Pasquale Caponnetto

    (Department of Educational Sciences, University of Catania, 95123 Catania, Italy
    Center for Tobacco Prevention and Treatment, University Hospital “Policlinico G.Rodolico-San Marco”, University of Catania, 95123 Catania, Italy
    Department of Clinical and Experimental Medicine, Center of Excellence for the Acceleration of Harm Reduction (CoEHAR), University of Catania, 95123 Catania, Italy)

  • Mirko Casu

    (Department of Educational Sciences, University of Catania, 95123 Catania, Italy)

Abstract

(1) Background : we investigated and analyzed the most recent implementations of technology in the fields of psychotherapy, clinical rehabilitation, and addiction treatment. (2) Methods : from December 2021 to January 2022, we conducted a review aimed at identifying the recent implementations of technology in cyber health psychology, with particular reference to Virtual Reality in psychotherapy, mHealth tools in clinical rehabilitation, and smartphone applications in the treatment of addiction to substances of abuse, searching for relevant studies in the databases PubMed, Web of Science, Google Scholar, Health & Medical Collection, and APA PsycArticles. (3) Results : the tools analyzed are in constant development and are increasingly used, with good results, and further technological progress could lead to even better treatment outcomes; as far as mHealth tools and smartphone applications are concerned, anti-smoking Apps are the most widespread, followed by those for the treatment of alcohol use disorder, and there is no presence of Apps for the treatment of heroin, cocaine, or crack addiction. (4) Conclusions : the results of the review indicate that these technological tools are increasingly used and are, in principle, effective and have numerous advantages, including low cost and versatility.

Suggested Citation

  • Pasquale Caponnetto & Mirko Casu, 2022. "Update on Cyber Health Psychology: Virtual Reality and Mobile Health Tools in Psychotherapy, Clinical Rehabilitation, and Addiction Treatment," IJERPH, MDPI, vol. 19(6), pages 1-12, March.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:6:p:3516-:d:772449
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1660-4601/19/6/3516/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1660-4601/19/6/3516/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Emanuele Bisso & Maria Salvina Signorelli & Michele Milazzo & Marilena Maglia & Riccardo Polosa & Eugenio Aguglia & Pasquale Caponnetto, 2020. "Immersive Virtual Reality Applications in Schizophrenia Spectrum Therapy: A Systematic Review," IJERPH, MDPI, vol. 17(17), pages 1-16, August.
    2. Pasquale Caponnetto & Sergio Triscari & Marilena Maglia & Maria C. Quattropani, 2021. "The Simulation Game—Virtual Reality Therapy for the Treatment of Social Anxiety Disorder: A Systematic Review," IJERPH, MDPI, vol. 18(24), pages 1-14, December.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Torbjørn Netland & Rafael Lorenz & Daniel Kwasnitschka & Julian Senoner & Clemens Gróf, 2024. "Immersive Learning with Virtual Field Visits: Spherical Video-Based Virtual Reality of Factory Environments," INFORMS Transactions on Education, INFORMS, vol. 24(3), pages 259-270, May.
    2. Jafet Rodriguez & Carolina Del-Valle-Soto & Javier Gonzalez-Sanchez, 2022. "Affective States and Virtual Reality to Improve Gait Rehabilitation: A Preliminary Study," IJERPH, MDPI, vol. 19(15), pages 1-14, August.
    3. Adéla Plechatá & Lukáš Hejtmánek & Martina Bednářová & Iveta Fajnerová, 2021. "Cognitive Remediation in Virtual Environments for Patients with Schizophrenia and Major Depressive Disorder: A Feasibility Study," IJERPH, MDPI, vol. 18(17), pages 1-15, August.
    4. Hongqidi Li & Wenyi Dong & Zhimeng Wang & Nuo Chen & Jianping Wu & Guangxin Wang & Ting Jiang, 2021. "Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression," IJERPH, MDPI, vol. 18(17), pages 1-30, August.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jijerp:v:19:y:2022:i:6:p:3516-:d:772449. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.