Integrating Playful Learning to Enhance Education for Sustainability: Case Study of a Business School in Slovenia
Author
Abstract
Suggested Citation
Download full text from publisher
References listed on IDEAS
- Ching-Yun Hsu & Ting-Ting Wu, 2023. "Application of Business Simulation Games in Flipped Classrooms to Facilitate Student Engagement and Higher-Order Thinking Skills for Sustainable Learning Practices," Sustainability, MDPI, vol. 15(24), pages 1-18, December.
- Anthony Okuogume & Nuria Toledano, 2024. "Co-Creation in Sustainable Entrepreneurship Education: Lessons from Business–University Educational Partnerships," Sustainability, MDPI, vol. 16(6), pages 1-13, March.
- Oliver Laasch & Dirk C. Moosmayer & Elena P. Antonacopoulou, 2023. "The Interdisciplinary Responsible Management Competence Framework: An Integrative Review of Ethics, Responsibility, and Sustainability Competences," Journal of Business Ethics, Springer, vol. 187(4), pages 733-757, November.
- Carlos J. Hellín & Francisco Calles-Esteban & Adrián Valledor & Josefa Gómez & Salvador Otón-Tortosa & Abdelhamid Tayebi, 2023. "Enhancing Student Motivation and Engagement through a Gamified Learning Environment," Sustainability, MDPI, vol. 15(19), pages 1-20, September.
- Brauner, Philipp & Ziefle, Martina, 2022. "Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model," Technology in Society, Elsevier, vol. 71(C).
Most related items
These are the items that most often cite the same works as this one and are cited by the same works as this one.- Brina Kurent & Stanislav Avsec, 2024. "Synergizing Systems Thinking and Technology-Enhanced Learning for Sustainable Education Using the Flow Theory Framework," Sustainability, MDPI, vol. 16(21), pages 1-42, October.
- Humberto Marín-Vega & Giner Alor-Hernández & Maritza Bustos-López & Ignacio López-Martínez & Norma Leticia Hernández-Chaparro, 2023. "Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review," Future Internet, MDPI, vol. 15(12), pages 1-20, November.
More about this item
Keywords
education for sustainable development; sustainable entrepreneurship education; playful learning methods; educational outcomes; business schools;All these keywords.
Statistics
Access and download statisticsCorrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:16:y:2024:i:22:p:9953-:d:1521251. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .
Please note that corrections may take a couple of weeks to filter through the various RePEc services.