Learning through Challenges and Enigmas: Educational Escape Room as a Predictive Experience of Motivation in University Students
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- Eppmann, René & Bekk, Magdalena & Klein, Kristina, 2018. "Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]," Journal of Interactive Marketing, Elsevier, vol. 43(C), pages 98-115.
- Sara González-Yubero & Susana Lázaro-Visa & Raquel Palomera, 2021. "Personal Variables of Protection against Cannabis Use in Adolescence: The Roles of Emotional Intelligence, Coping Styles, and Assertiveness as Associated Factors," IJERPH, MDPI, vol. 18(11), pages 1-15, May.
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- Charles M. Burke & Lori P. Montross & Vera G. Dianova, 2024. "Beyond the Classroom: An Analysis of Internal and External Factors Related to Students’ Love of Learning and Educational Outcomes," Data, MDPI, vol. 9(6), pages 1-17, June.
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Keywords
gamification; educational escape room; motivation; learning; higher education;All these keywords.
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