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Development of Virtual Reality Automotive Lab for Training in Engineering Students

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  • Macaria Hernández-Chávez

    (Instituto Politécnico Nacional, Unidad Profesional Interdisciplinaria de Ingeniería Campus Hidalgo, Ciudad del Conocimiento y la Cultura, San Agustín Tlaxiaca 41262, Mexico)

  • José M. Cortés-Caballero

    (Instituto Politécnico Nacional, Unidad Profesional Interdisciplinaria de Ingeniería Campus Hidalgo, Ciudad del Conocimiento y la Cultura, San Agustín Tlaxiaca 41262, Mexico)

  • Ángel A. Pérez-Martínez

    (Instituto Politécnico Nacional, Unidad Profesional Interdisciplinaria de Ingeniería Campus Hidalgo, Ciudad del Conocimiento y la Cultura, San Agustín Tlaxiaca 41262, Mexico)

  • Luis F. Hernández-Quintanar

    (Instituto Politécnico Nacional, Unidad Profesional Interdisciplinaria de Ingeniería Campus Hidalgo, Ciudad del Conocimiento y la Cultura, San Agustín Tlaxiaca 41262, Mexico)

  • Karen Roa-Tort

    (Instituto Politécnico Nacional, Escuela Superior de Ingeniería Mecánica y Eléctrica Unidad Zacatenco, Ciudad de México 07320, Mexico)

  • Josué D. Rivera-Fernández

    (Instituto Politécnico Nacional, Unidad Profesional Interdisciplinaria de Energía y Movilidad, Ciudad de México 07320, Mexico)

  • Diego A. Fabila-Bustos

    (Instituto Politécnico Nacional, Unidad Profesional Interdisciplinaria de Ingeniería Campus Hidalgo, Ciudad del Conocimiento y la Cultura, San Agustín Tlaxiaca 41262, Mexico)

Abstract

A Virtual Reality application was developed to be used as an immersive virtual learning strategy for Oculus Rift S Virtual Reality glasses and through Leap Motion Controller™ infrared sensors, focused on students of the Automotive Systems Engineering academic program, as a practical teaching-learning tool in the context of Education 4.0 and the pandemic caused by COVID-19 that has kept schools closed since March 2020. The technological pillars of Industry 4.0 were used to profile students so that they can meet the demands of their professional performance at the industrial level. Virtual Reality (VR) plays a very important role for the production-engineering sector in areas such as design and autonomous cars, as well as in training and driving courses. The VR application provides the student with a more immersive and interactive experience, supported by 3D models of both the main parts that make up the four-stroke combustion engine and the mechanical workshop scenario; it allows the student to manipulate the main parts of the four-stroke combustion engine through the Oculus Rift S controls and the Leap Motion Controller™ infrared sensors, and relate them to the operation of the engine, through the animation of its operation and the additional information shown for each part that makes it up in the application.

Suggested Citation

  • Macaria Hernández-Chávez & José M. Cortés-Caballero & Ángel A. Pérez-Martínez & Luis F. Hernández-Quintanar & Karen Roa-Tort & Josué D. Rivera-Fernández & Diego A. Fabila-Bustos, 2021. "Development of Virtual Reality Automotive Lab for Training in Engineering Students," Sustainability, MDPI, vol. 13(17), pages 1-17, August.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:17:p:9776-:d:626081
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    References listed on IDEAS

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    1. Bashir Salah & Mustufa Haider Abidi & Syed Hammad Mian & Mohammed Krid & Hisham Alkhalefah & Ali Abdo, 2019. "Virtual Reality-Based Engineering Education to Enhance Manufacturing Sustainability in Industry 4.0," Sustainability, MDPI, vol. 11(5), pages 1-19, March.
    2. Kuo-Liang Ou & Yao-Hui Liu & Wernhuar Tarng, 2021. "Development of a Virtual Ecological Environment for Learning the Taipei Tree Frog," Sustainability, MDPI, vol. 13(11), pages 1-20, May.
    3. Vincent Meyrueis & Alexis Paljic & Laure Leroy & Philippe Fuchs, 2013. "A template approach for coupling virtual reality and CAD in an immersive car interior design scenario," International Journal of Product Development, Inderscience Enterprises Ltd, vol. 18(5), pages 395-410.
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