An Analysis of Game Design Elements Used in Digital Game-Based Language Learning
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- Yi-Hsing Chang & Pei-Rul Lin & You-Te Lu, 2020. "Development of a Kinect-Based English Learning System Based on Integrating the ARCS Model with Situated Learning," Sustainability, MDPI, vol. 12(5), pages 1-16, March.
- Sashwati Banerjee & Sujoy Chakravarty & Ira Joshi & Siddharth Pillai, 2018. "Can Digital Technologies Play a Role in Improving Children’s Learning Outcomes in India?," Journal of Development Policy and Practice, , vol. 3(1), pages 55-86, January.
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Cited by:
- Zhonggen Yu, 2023. "Learning Outcomes, Motivation, and Satisfaction in Gamified English Vocabulary Learning," SAGE Open, , vol. 13(2), pages 21582440231, April.
- Elina Jääskä & Kirsi Aaltonen & Jaakko Kujala, 2021. "Game-Based Learning in Project Sustainability Management Education," Sustainability, MDPI, vol. 13(15), pages 1-22, July.
- Zeno Menestrina & Angela Pasqualotto & Adriano Siesser & Paola Venuti & Antonella De Angeli, 2021. "Engaging Children in Story Co-Creation for Effective Serious Games," Sustainability, MDPI, vol. 13(18), pages 1-20, September.
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Keywords
gamifying language education; digital game-based learning; serious games; critical review;All these keywords.
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