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Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage

Author

Listed:
  • Bas Hannewijk

    (Department of Information Science, Human Centered Computing, Utrecht University, 3584 CC Utrecht, The Netherlands)

  • Federica Lucia Vinella

    (Department of Information Science, Human Centered Computing, Utrecht University, 3584 CC Utrecht, The Netherlands)

  • Vassilis-Javed Khan

    (Department of Industrial Design, Systemic Change, Eindhoven University of Technology, 5612 AZ Eindhoven, The Netherlands)

  • Ioanna Lykourentzou

    (Department of Information Science, Human Centered Computing, Utrecht University, 3584 CC Utrecht, The Netherlands)

  • Konstantinos Papangelis

    (School of Interactive Games and Media, Golisano College of Computing and Information Sciences, Rochester Institute of Technology, Rochester, NY 14623, USA)

  • Judith Masthoff

    (Department of Information Science, Human Centered Computing, Utrecht University, 3584 CC Utrecht, The Netherlands)

Abstract

Intangible Cultural Heritage is at a continuous risk of extinction. Where historical artefacts engine the machinery of intercontinental mass-tourism, socio-technical changes are reshaping the anthropomorphic landscapes everywhere on the globe, at an unprecedented rate. There is an increasing urge to tap into the hidden semantics and the anecdotes surrounding people, memories and places. The vast cultural knowledge made of testimony, oral history and traditions constitutes a rich cultural ontology tying together human beings, times, and situations. Altogether, these complex, multidimensional features make the task of data-mapping of intangible cultural heritage a problem of sustainability and preservation. This paper addresses a suggested route for conceiving, designing and appraising a digital framework intended to support the conservation of the intangible experience, from a user and a collective-centred perspective. The framework is designed to help capture the intangible cultural value of all places exhibiting cultural-historical significance, supported by an extensive analysis of the literature. We present a set of design recommendations for designing mobile apps that are intended to converge crowdsourcing to Intangible Cultural Heritage.

Suggested Citation

  • Bas Hannewijk & Federica Lucia Vinella & Vassilis-Javed Khan & Ioanna Lykourentzou & Konstantinos Papangelis & Judith Masthoff, 2020. "Capturing the City’s Heritage On-the-Go: Design Requirements for Mobile Crowdsourced Cultural Heritage," Sustainability, MDPI, vol. 12(6), pages 1-20, March.
  • Handle: RePEc:gam:jsusta:v:12:y:2020:i:6:p:2429-:d:334821
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    References listed on IDEAS

    as
    1. Chiara Garau, 2014. "From Territory to Smartphone: Smart Fruition of Cultural Heritage for Dynamic Tourism Development," Planning Practice & Research, Taylor & Francis Journals, vol. 29(3), pages 238-255, June.
    2. Chiara Garau & Emiliano Ilardi, 2014. "The "Non-Places" Meet the "Places:" Virtual Tours on Smartphones for the Enhancement of Cultural Heritage," Journal of Urban Technology, Taylor & Francis Journals, vol. 21(1), pages 79-91, January.
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    Cited by:

    1. Rui Zhang & Chang Zhang, 2022. "Classification and Application of Digital Technologies in Landscape Heritage Protection," Land, MDPI, vol. 11(10), pages 1-18, September.
    2. Lufang Zhang & Yue Wang & Zhichuan Tang & Xia Liu & Moran Zhang, 2023. "A Virtual Experience System of Bamboo Weaving for Sustainable Research on Intangible Cultural Heritage Based on VR Technology," Sustainability, MDPI, vol. 15(4), pages 1-16, February.

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