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A Game Theoretic Approach for Digital Forensic Tool Selection †

Author

Listed:
  • Umit Karabiyik

    (Department of Computer and Information Technology, Purdue University, 01 N. Grant St. West Lafayette, IN 47907, USA
    These authors contributed equally to this work.)

  • Tugba Karabiyik

    (Polytechnic Institute, Purdue University, 01 N. Grant St. West Lafayette, IN 47907, USA
    These authors contributed equally to this work.)

Abstract

Digital forensic investigations are getting harder and more time consuming everyday because of various problems including rapid advances in technology, wide variety of available devices in investigations, and large amount of data to be analyzed. In order to tackle with these issues, digital forensic tools are developed by open-source communities and software companies. These software products are released as a complete toolkit or standalone tools targeting specific tasks. In either case, digital forensic investigators use these tools based on their familiarity because of previous training experiences, available funding from their agencies/businesses, tool’s ease of use, etc. Moreover, using additional tools to verify the findings is a common practice in digital forensic investigations. This is particularly common when the previously selected tools do not generate an expected output. In this paper, we propose a game theoretic approach to the tool selection problem in order to help investigators to make a decision on which digital forensic tool to use. We particularly focused on file carving tool usage when building and analyzing our model because of the available data on these tools. Our results show how important it is to investigate the dynamics of strategy changes between the tools during an investigation to increase the efficiency of the investigation using game theoretic modeling.

Suggested Citation

  • Umit Karabiyik & Tugba Karabiyik, 2020. "A Game Theoretic Approach for Digital Forensic Tool Selection †," Mathematics, MDPI, vol. 8(5), pages 1-13, May.
  • Handle: RePEc:gam:jmathe:v:8:y:2020:i:5:p:774-:d:356846
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    References listed on IDEAS

    as
    1. Nash, John, 1950. "The Bargaining Problem," Econometrica, Econometric Society, vol. 18(2), pages 155-162, April.
    2. Zare Moayedi, Behzad & Azgomi, Mohammad Abdollahi, 2012. "A game theoretic framework for evaluation of the impacts of hackers diversity on security measures," Reliability Engineering and System Safety, Elsevier, vol. 99(C), pages 45-54.
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