Landscape Design Outdoor–Indoor VR Environments User Experience
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References listed on IDEAS
- Sahand Azarby & Arthur Rice, 2022. "Understanding the Effects of Virtual Reality System Usage on Spatial Perception: The Potential Impacts of Immersive Virtual Reality on Spatial Design Decisions," Sustainability, MDPI, vol. 14(16), pages 1-24, August.
- Carlos Carbonell-Carrera & Jose Luis Saorin & Dámari Melián Díaz, 2021. "User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching," Land, MDPI, vol. 10(5), pages 1-23, May.
- Tian Gao & Huiyi Liang & Yuxuan Chen & Ling Qiu, 2019. "Comparisons of Landscape Preferences through Three Different Perceptual Approaches," IJERPH, MDPI, vol. 16(23), pages 1-13, November.
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- Yizhou Wu & Yueer Wu & Yaxin Pan, 2024. "Sustainability Optimization Method of Built Environment with Integrated Physical Environment and Virtual Perception Simulation: A Case Study of Campus Open Space," Sustainability, MDPI, vol. 16(20), pages 1-26, October.
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Keywords
game engine; immersion; presence; user VR experience; virtual reality;All these keywords.
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