IDEAS home Printed from https://ideas.repec.org/a/gam/jlands/v12y2023i2p376-d1051658.html
   My bibliography  Save this article

Landscape Design Outdoor–Indoor VR Environments User Experience

Author

Listed:
  • Jose Luis Saorin

    (Department of Techniques and Projects in Engineering and Architecture, Area of Engineering Graphics, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, Santa Cruz de Tenerife, Spain)

  • Carlos Carbonell-Carrera

    (Department of Techniques and Projects in Engineering and Architecture, Area of Cartographic, Geodetic and Photogrammetry Engineering, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, Santa Cruz de Tenerife, Spain)

  • Allison J. Jaeger

    (Department of Psychology, Mississippi State University, Starkville, MS 38762, USA)

  • Dámari Melián Díaz

    (Department of Techniques and Projects in Engineering and Architecture, Area of Engineering Graphics, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, Santa Cruz de Tenerife, Spain)

Abstract

Virtual reality (VR) helps to visualize the spatial relationships between the different elements of the landscape in landscape architecture, allowing the user to feel the designed environment and navigate through it interactively. VR can be used to navigate spaces designed both indoors (inside a building) and outdoors (landscape). In the present research, the perception of the 3D environment during navigation was compared between indoor and outdoor virtual reality environments. The value of the user experience was measured with the Questionnaire on User eXperience in Immersive Virtual Environments, analyzing the presence, engagement, immersion, flow, skill, emotion, usability, technology adoption, judgment and experience consequence subscales. In overall self-reported user experience, results showed that the perception of the environment during navigation was higher in open VR environments than in closed ones. Regarding subscales, the existence of obstacles limits the freedom of movement, which causes a lesser sense of presence. A more fluid VR navigation also generates positive effects on the flow subscale. In outdoor environments, lighting generates shadows, which help in spatial perception and orientation tasks during navigation, which facilitates and increases the perception of immersion. In closed environments, light plays a less important role during navigation.

Suggested Citation

  • Jose Luis Saorin & Carlos Carbonell-Carrera & Allison J. Jaeger & Dámari Melián Díaz, 2023. "Landscape Design Outdoor–Indoor VR Environments User Experience," Land, MDPI, vol. 12(2), pages 1-23, January.
  • Handle: RePEc:gam:jlands:v:12:y:2023:i:2:p:376-:d:1051658
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2073-445X/12/2/376/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2073-445X/12/2/376/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Sahand Azarby & Arthur Rice, 2022. "Understanding the Effects of Virtual Reality System Usage on Spatial Perception: The Potential Impacts of Immersive Virtual Reality on Spatial Design Decisions," Sustainability, MDPI, vol. 14(16), pages 1-24, August.
    2. Carlos Carbonell-Carrera & Jose Luis Saorin & Dámari Melián Díaz, 2021. "User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching," Land, MDPI, vol. 10(5), pages 1-23, May.
    3. Tian Gao & Huiyi Liang & Yuxuan Chen & Ling Qiu, 2019. "Comparisons of Landscape Preferences through Three Different Perceptual Approaches," IJERPH, MDPI, vol. 16(23), pages 1-13, November.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Gianni Talamini & Ting Liu & Roula El-Khoury & Di Shao, 2023. "Visibility and symbolism of corporate architecture: A multi-method approach for visual impact assessment," Environment and Planning B, , vol. 50(9), pages 2407-2429, November.
    2. Liyuan Liang & Like Gobeawan & Siu-Kit Lau & Ervine Shengwei Lin & Kai Keng Ang, 2024. "Urban Green Spaces and Mental Well-Being: A Systematic Review of Studies Comparing Virtual Reality versus Real Nature," Future Internet, MDPI, vol. 16(6), pages 1-16, May.
    3. Sahand Azarby & Arthur Rice, 2022. "User Performance in Virtual Reality Environments: The Capability of Immersive Virtual Reality Systems in Enhancing User Spatial Awareness and Producing Consistent Design Results," Sustainability, MDPI, vol. 14(21), pages 1-22, October.
    4. Xinhui Fei & Yanqin Zhang & Deyi Kong & Qitang Huang & Minhua Wang & Jianwen Dong, 2023. "Quantitative Model Study of the Psychological Recovery Benefit of Landscape Environment Based on Eye Movement Tracking Technology," Sustainability, MDPI, vol. 15(14), pages 1-19, July.
    5. Kinga Kimic & Paulina Polko, 2022. "The Use of Urban Parks by Older Adults in the Context of Perceived Security," IJERPH, MDPI, vol. 19(7), pages 1-20, March.
    6. Wei-Long Wu & Yen Hsu & Qi-Fan Yang & Jiang-Jie Chen, 2021. "A Spherical Video-Based Immersive Virtual Reality Learning System to Support Landscape Architecture Students’ Learning Performance during the COVID-19 Era," Land, MDPI, vol. 10(6), pages 1-23, May.
    7. Weilong Wu & Zhanpeng Zhao & Ao Du & Jiaqing Lin, 2022. "Effects of Multisensory Integration through Spherical Video-Based Immersive Virtual Reality on Students’ Learning Performances in a Landscape Architecture Conservation Course," Sustainability, MDPI, vol. 14(24), pages 1-21, December.
    8. Xinyi Chen & Yuyang Wang & Tao Huang & Zhengsong Lin, 2022. "Research on Digital Experience and Satisfaction Preference of Plant Community Design in Urban Green Space," Land, MDPI, vol. 11(9), pages 1-17, August.
    9. Yifan Duan & Shuhua Li, 2022. "Effects of Plant Communities on Human Physiological Recovery and Emotional Reactions: A Comparative Onsite Survey and Photo Elicitation Study," IJERPH, MDPI, vol. 19(2), pages 1-19, January.
    10. Esther van Vliet & Gamze Dane & Minou Weijs-Perrée & Eveline van Leeuwen & Mayke van Dinter & Pauline van den Berg & Aloys Borgers & Kynthia Chamilothori, 2020. "The Influence of Urban Park Attributes on User Preferences: Evaluation of Virtual Parks in an Online Stated-Choice Experiment," IJERPH, MDPI, vol. 18(1), pages 1-20, December.
    11. Ying Cao & Giap-Weng Ng & Sha-Sha Ye, 2023. "Design and Evaluation for Immersive Virtual Reality Learning Environment: A Systematic Literature Review," Sustainability, MDPI, vol. 15(3), pages 1-20, January.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jlands:v:12:y:2023:i:2:p:376-:d:1051658. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.