User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
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References listed on IDEAS
- Ken Snyder, 2003. "Tools for Community Design and Decision-making," Advances in Spatial Science, in: Stan Geertman & John Stillwell (ed.), Planning Support Systems in Practice, chapter 6, pages 99-120, Springer.
- Andres Navarro Cadavid & Juan Vicente Pradilla & Octavio Rios, 2012. "Open Source 3D Game Engines for Serious Games Modeling," Chapters, in: Catalin Alexandru (ed.), Modeling and Simulation in Engineering, IntechOpen.
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Cited by:
- Weilong Wu & Zhanpeng Zhao & Ao Du & Jiaqing Lin, 2022. "Effects of Multisensory Integration through Spherical Video-Based Immersive Virtual Reality on Students’ Learning Performances in a Landscape Architecture Conservation Course," Sustainability, MDPI, vol. 14(24), pages 1-21, December.
- Jose Luis Saorin & Carlos Carbonell-Carrera & Allison J. Jaeger & Dámari Melián Díaz, 2023. "Landscape Design Outdoor–Indoor VR Environments User Experience," Land, MDPI, vol. 12(2), pages 1-23, January.
- Wei-Long Wu & Yen Hsu & Qi-Fan Yang & Jiang-Jie Chen, 2021. "A Spherical Video-Based Immersive Virtual Reality Learning System to Support Landscape Architecture Students’ Learning Performance during the COVID-19 Era," Land, MDPI, vol. 10(6), pages 1-23, May.
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Keywords
game engine; 3D landscape geovisualization; immersion; low-immersive desktop environments; motivation; sense of presence; user VR experience; virtual reality;All these keywords.
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