Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems
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- Ben J. Riley & Candice Oster & Mubarak Rahamathulla & Sharon Lawn, 2021. "Attitudes, Risk Factors, and Behaviours of Gambling among Adolescents and Young People: A Literature Review and Gap Analysis," IJERPH, MDPI, vol. 18(3), pages 1-15, January.
- Kyonghwa Kang & Jong Sun Ok & Hyeongsu Kim & Kun-Sei Lee, 2019. "The Gambling Factors Related with the Level of Adolescent Problem Gambler," IJERPH, MDPI, vol. 16(12), pages 1-16, June.
- Sally M. Gainsbury & Nerilee Hing & Paul H. Delfabbro & Daniel L. King, 2014. "A taxonomy of gambling and casino games via social media and online technologies," International Gambling Studies, Taylor & Francis Journals, vol. 14(2), pages 196-213, August.
- Frédéric Dussault & Natacha Brunelle & Sylvia Kairouz & Michel Rousseau & Danielle Leclerc & Joël Tremblay & Marie-Marthe Cousineau & Magali Dufour, 2017. "Transition from playing with simulated gambling games to gambling with real money: a longitudinal study in adolescence," International Gambling Studies, Taylor & Francis Journals, vol. 17(3), pages 386-400, September.
- Tim Brosowski & Tobias Turowski & Tobias Hayer, 2020. "Simulated gambling consumption mediation model (SGCMM): disentangling convergence with parallel mediation models," International Gambling Studies, Taylor & Francis Journals, vol. 20(3), pages 466-486, September.
- Alex M. T. Russell & Matthew Browne & Nerilee Hing & Matthew Rockloff & Philip Newall, 2022. "Are any samples representative or unbiased? reply to Pickering and Blaszczynski," International Gambling Studies, Taylor & Francis Journals, vol. 22(1), pages 102-113, January.
- Heather Wardle & Elena Petrovskaya & David Zendle, 2020. "Defining the esports bettor: evidence from an online panel survey of emerging adults," International Gambling Studies, Taylor & Francis Journals, vol. 20(3), pages 487-499, September.
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Keywords
social casino games; demo games; gaming; video games; gambling disorder; microtransactions; youth; young people;All these keywords.
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