Contentious Issues and Future Directions in Adolescent Gambling Research
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- Daniel L. King & Paul H. Delfabbro & Jeffrey L. Derevensky & Mark D. Griffiths, 2012. "A review of Australian classification practices for commercial video games featuring simulated gambling," International Gambling Studies, Taylor & Francis Journals, vol. 12(2), pages 231-242, January.
- Sally M. Gainsbury & Nerilee Hing & Paul H. Delfabbro & Daniel L. King, 2014. "A taxonomy of gambling and casino games via social media and online technologies," International Gambling Studies, Taylor & Francis Journals, vol. 14(2), pages 196-213, August.
- Frédéric Dussault & Natacha Brunelle & Sylvia Kairouz & Michel Rousseau & Danielle Leclerc & Joël Tremblay & Marie-Marthe Cousineau & Magali Dufour, 2017. "Transition from playing with simulated gambling games to gambling with real money: a longitudinal study in adolescence," International Gambling Studies, Taylor & Francis Journals, vol. 17(3), pages 386-400, September.
- Aaron Drummond & James D. Sauer, 2018. "Video game loot boxes are psychologically akin to gambling," Nature Human Behaviour, Nature, vol. 2(8), pages 530-532, August.
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Keywords
adolescent gambling; development; methodology; problem gambling;All these keywords.
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