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The Factors Affecting Older Adults’ Intention toward Ongoing Participation in Virtual Reality Leisure Activities

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  • Tsu-Ming Yeh

    (Department of Industrial Engineering and Management, National Quemoy University, Kinmen 892, Taiwan)

  • Fan-Yun Pai

    (Department of Business Administration, National Changhua University of Education, Changhua 500, Taiwan)

  • Mei-Yuan Jeng

    (Department of Leisure Recreation and Management Da-Yeh University, Changhua 515, Taiwan)

Abstract

Due to the aging of organs, older adults may have limited physical strength for participating in outdoor activities. Therefore, indoor activities offer an alternative for maintaining the health of older adults. Following advances in technology, individuals can use virtual reality to exercise in their homes and are no longer subject to the constraints of the outdoor environment or weather conditions. In addition, these activities are easier to participate in when compared to real-world leisure activities. The present research included 294 older adults as its research subjects. They were given firsthand experience of Wii games for 10 weeks, in order to examine the ongoing participation intention of older adults following an experience with virtual reality leisure activities. The study found that experience attributes, experience consequences, and experience values were important factors in determining ongoing participation intention and can effectively predict ongoing participation intention. Four experience attributes—ease of use, usefulness, safety and flexibility, and fun—significantly influenced the experience value and experience consequences of older adults’ participants. Experience values also influenced ongoing participation intention.

Suggested Citation

  • Tsu-Ming Yeh & Fan-Yun Pai & Mei-Yuan Jeng, 2019. "The Factors Affecting Older Adults’ Intention toward Ongoing Participation in Virtual Reality Leisure Activities," IJERPH, MDPI, vol. 16(3), pages 1-13, January.
  • Handle: RePEc:gam:jijerp:v:16:y:2019:i:3:p:333-:d:200805
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    References listed on IDEAS

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    1. Mei-Yuan Jeng & Fan-Yun Pai & Tsu-Ming Yeh, 2017. "The Virtual Reality Leisure Activities Experience on Elderly People," Applied Research in Quality of Life, Springer;International Society for Quality-of-Life Studies, vol. 12(1), pages 49-65, March.
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    1. Małgorzata Dębska & Jacek Polechoński & Arkadiusz Mynarski & Piotr Polechoński, 2019. "Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health," IJERPH, MDPI, vol. 16(19), pages 1-12, September.

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