Behavioural Isomorphism, Cognitive Economy and Recursive Thought in Non-Transitive Game Strategy
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Cited by:
- Vincent Srihaput & Kaylee Craplewe & Benjamin James Dyson, 2020. "Switching Competitors Reduces Win-Stay but Not Lose-Shift Behaviour: The Role of Outcome-Action Association Strength on Reinforcement Learning," Games, MDPI, vol. 11(3), pages 1-10, July.
- Hanshu Zhang & Frederic Moisan & Cleotilde Gonzalez, 2021. "Rock-paper-scissors play: Beyond the win-stay/lose-change strategy," Post-Print hal-04325630, HAL.
- Hanshu Zhang & Frederic Moisan & Cleotilde Gonzalez, 2021. "Rock-Paper-Scissors Play: Beyond the Win-Stay/Lose-Change Strategy," Games, MDPI, vol. 12(3), pages 1-15, June.
- Erik Brockbank & Edward Vul, 2021. "Formalizing Opponent Modeling with the Rock, Paper, Scissors Game," Games, MDPI, vol. 12(3), pages 1-20, September.
- Jukka Sundvall & Benjamin James Dyson, 2022. "Breaking the bonds of reinforcement: Effects of trial outcome, rule consistency and rule complexity against exploitable and unexploitable opponents," PLOS ONE, Public Library of Science, vol. 17(2), pages 1-19, February.
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Keywords
decision-making; behavioral isomorphism; cognitive economy; recursive thought; rock; paper; scissors;All these keywords.
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