eSport management: Embracing eSport education and research opportunities
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DOI: 10.1016/j.smr.2017.07.008
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References listed on IDEAS
- Daniel C. Funk, 2017. "Introducing a Sport Experience Design (SX) framework for sport consumer behaviour research," Sport Management Review, Taylor & Francis Journals, vol. 20(2), pages 145-158, April.
- Aaron C.T. Smith & Bob Stewart, 2010. "The special features of sport: A critical revisit," Sport Management Review, Taylor & Francis Journals, vol. 13(1), pages 1-13, January.
- Smith, Aaron C.T. & Stewart, Bob, 2010. "The special features of sport: A critical revisit," Sport Management Review, Elsevier, vol. 13(1), pages 1-13, February.
- Funk, Daniel C., 2017. "Introducing a Sport Experience Design (SX) framework for sport consumer behaviour research," Sport Management Review, Elsevier, vol. 20(2), pages 145-158.
- Fink, Janet S., 2015. "Female athletes, women's sport, and the sport media commercial complex: Have we really “come a long way, baby”?," Sport Management Review, Elsevier, vol. 18(3), pages 331-342.
- Janet S. Fink, 2015. "Female athletes, women's sport, and the sport media commercial complex: Have we really “come a long way, baby”?," Sport Management Review, Taylor & Francis Journals, vol. 18(3), pages 331-342, July.
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Cited by:
- Hollebeek, Linda D. & Abbasi, Amir Zaib & Schultz, Carsten D. & Ting, Ding Hooi & Sigurdsson, Valdimar, 2022. "Hedonic consumption experience in videogaming: A multidimensional perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 65(C).
- Bruno Duarte Abreu Freitas & Ruth Sofia Contreras-Espinosa & Pedro à lvaro Pereira Correia, 2020. "Sponsoring Esports to Improve Brand Image," Scientific Annals of Economics and Business (continues Analele Stiintifice), Alexandru Ioan Cuza University, Faculty of Economics and Business Administration, vol. 67(4), pages 495-515, December.
- Marcelo Leon & Miriam Vanessa Hinojosa-Ramos & Alan León-Lopez & Simone Belli & Cristian López-Raventós & Hector Florez, 2022. "eSports Events Trend: A Promising Opportunity for Tourism Offerings," Sustainability, MDPI, vol. 14(21), pages 1-14, October.
- Emily Jane Hayday & Holly Collison, 2020. "Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces," Social Inclusion, Cogitatio Press, vol. 8(3), pages 197-208.
- Dennis Coates & Petr Parshakov & Sofia Paklina, 2020. "Do Managers Matter: Evidence From E‐Sports," Contemporary Economic Policy, Western Economic Association International, vol. 38(2), pages 304-312, April.
- Nufer, Gerd, 2020. "e-Sports: was es ist und wie es sich entwickelt," Reutlingen Working Papers on Marketing & Management 2020-1, Reutlingen University, ESB Business School.
- Shang-Chun Ma & Kevin K. Byon & Wooyoung (William) Jang & Shang-Min Ma & Tsung-Nan Huang, 2021. "Esports Spectating Motives and Streaming Consumption: Moderating Effect of Game Genres and Live-Streaming Types," Sustainability, MDPI, vol. 13(8), pages 1-21, April.
- Lopez, Colin & Pizzo, Anthony D. & Gupta, Keshav & Kennedy, Heather & Funk, Daniel C., 2021. "Corporate growth strategies in an era of digitalization: A network analysis of the national basketball association’s 2K league sponsors," Journal of Business Research, Elsevier, vol. 133(C), pages 208-217.
- Pizzo, Anthony D. & Kunkel, Thilo & Jones, Gareth J. & Baker, Bradley J. & Funk, Daniel C., 2022. "The strategic advantage of mature-stage firms: Digitalization and the diversification of professional sport into esports," Journal of Business Research, Elsevier, vol. 139(C), pages 257-266.
- Weisheng Chiu & Thomas Chun Man Fan & Sang-Back Nam & Ping-Hung Sun, 2021. "Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis," Sustainability, MDPI, vol. 13(18), pages 1-17, September.
- Westmattelmann, Daniel & Grotenhermen, Jan-Gerrit & Sprenger, Marius & Rand, William & Schewe, Gerhard, 2021. "Apart we ride together: The motivations behind users of mixed-reality sports," Journal of Business Research, Elsevier, vol. 134(C), pages 316-328.
- Cunningham, George B. & Fairley, Sheranne & Ferkins, Lesley & Kerwin, Shannon & Lock, Daniel & Shaw, Sally & Wicker, Pamela, 2018. "eSport: Construct specifications and implications for sport management," Sport Management Review, Elsevier, vol. 21(1), pages 1-6.
- Giachino, Chiara & Nirino, Niccolò & Leonidou, Erasmia & Glyptis, Loukas, 2023. "eSport in the digital era: Exploring the moderating role of perceived usefulness on financial behavioural aspects within reward-crowdfunding," Journal of Business Research, Elsevier, vol. 155(PB).
- Chaoyu Yin & Yihan Huang & Daehwan Kim & Kyungun Kim, 2023. "The Effect of Esports Content Attributes on Viewing Flow and Well-Being: A Focus on the Moderating Effect of Esports Involvement," Sustainability, MDPI, vol. 15(16), pages 1-22, August.
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Keywords
eSport; Sport management; Sport definition; Governance; Education;All these keywords.
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