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Airport games: The core and its center

Author

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  • González-Díaz, Julio
  • Mirás Calvo, Miguel Ángel
  • Quinteiro Sandomingo, Carmen
  • Sánchez Rodríguez, Estela

Abstract

An approach to define a rule for an airport problem is to associate to each problem a cooperative game, an airport game, and using game theory to come out with a solution. In this paper, we study the rule that is the average of all the core allocations: the core-center (González-Díaz and Sánchez-Rodríguez, 2007). The structure of the core is exploited to derive insights on the core-center. First, we provide a decomposition of the core in terms of the cores of the downstream-subtraction reduced games. Then, we analyze the structure of the faces of the core of an airport game that correspond to the no-subsidy constraints to find that the faces of the core can be seen as new airport games, the face games, and that the core can be decomposed through the no-subsidy cones (those whose bases are the cores of the no-subsidy face games). As a consequence, we provide two methods for computing the core-center of an airport problem, both with interesting economic interpretations: one expresses the core-center as a ratio of the volume of the core of an airport game for which a player is cloned over the volume of the original core, the other defines a recursive algorithm to compute the core-center through the no-subsidy cones. Finally, we prove that the core-center is not only an intuitive appealing game-theoretic solution for the airport problem but it has also a good behavior with respect to the basic properties one expects an airport rule to satisfy. We examine some differences between the core-center and, arguably, the two more popular game theoretic solutions for airport problems: the Shapley value and the nucleolus.

Suggested Citation

  • González-Díaz, Julio & Mirás Calvo, Miguel Ángel & Quinteiro Sandomingo, Carmen & Sánchez Rodríguez, Estela, 2016. "Airport games: The core and its center," Mathematical Social Sciences, Elsevier, vol. 82(C), pages 105-115.
  • Handle: RePEc:eee:matsoc:v:82:y:2016:i:c:p:105-115
    DOI: 10.1016/j.mathsocsci.2016.04.007
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    References listed on IDEAS

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    1. Miguel Ángel Mirás Calvo & Carmen Quinteiro Sandomingo & Estela Sánchez Rodríguez, 2016. "Monotonicity implications for the ranking of rules for airport problems," International Journal of Economic Theory, The International Society for Economic Theory, vol. 12(4), pages 379-400, December.
    2. SCHMEIDLER, David, 1969. "The nucleolus of a characteristic function game," LIDAM Reprints CORE 44, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
    3. Thomson, William, 1988. "A study of choice correspondences in economies with a variable number of agents," Journal of Economic Theory, Elsevier, vol. 46(2), pages 237-254, December.
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    5. Julio González-Díaz & Miguel Mirás Calvo & Carmen Sandomingo & Estela Rodríguez, 2015. "Monotonicity of the core-center of the airport game," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 23(3), pages 773-798, October.
    6. S. C. Littlechild & G. Owen, 1973. "A Simple Expression for the Shapley Value in a Special Case," Management Science, INFORMS, vol. 20(3), pages 370-372, November.
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