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Multiculturalism and Digital Heritage: The VR Transformation of Ethnic Folk Games in Malaysia and China

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  • Shafilla Subri

    (College of Creative Arts, Universiti Teknologi MARA, Cawangan Kedah.)

  • Mo Bing

    (College of Creative Arts, Universiti Teknologi MARA, Cawangan Kedah.)

  • Gong Fanghai

    (Huashang Vocational College, Guangzhou, China.)

  • Zhong Qihong

    (Guangzhou Lejiang Interactive Entertainment Information Technology Co., Ltd., China.)

Abstract

Intangible cultural heritage (which includes traditional folk games) is being lost at an alarming rate, primarily due to globalization and modernization. The object of this study is how to enhanced use Virtual Reality (VR) technology in protection and publicity for traditional folk games, such as a pyramid game shown on Dunhuang frescos. This research is to explores how VR can be used to build a compelling and authentic experience which helps preserve these traditions. Grounded in a qualitative exploratory research design, this study applies semi-structured interviews with VR specialists and cultural heritage professionals (2), case-studies of China and Malaysia (3) conducting focus groups to gather the data. A thematic analysis was conducted on the data to obtain key themes.

Suggested Citation

  • Shafilla Subri & Mo Bing & Gong Fanghai & Zhong Qihong, 2024. "Multiculturalism and Digital Heritage: The VR Transformation of Ethnic Folk Games in Malaysia and China," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 8(3s), pages 4366-4374, September.
  • Handle: RePEc:bcp:journl:v:8:y:2024:i:3s:p:4366-4374
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