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Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art

Author

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  • Acácio Rodrigues de Carvalho

    (CIAC-UAb, Research Centre for Arts & Communication - Universidade Aberta, Porto, Portugal)

  • Selma Eduarda Pereira

    (CI_ESG Escola Superior Gallaecia, CIAC-UAb, Research Centre for Arts & Communication, Lagos, Portugal)

Abstract

This chapter describes how the Pixel 2 is an installation based on the matrix forms and the small quadrangular shapes that compose them. These forms are the source of the digital image (bitmap) that bring us simultaneously to the pictorial works of Impressionism to Neo-plasticism. The compositions of the panels arise from the pictorial game dynamics with pixels as if they were a binary system. The graphical representation of pixels in Pixel2, the optical and illusion inherent game, are a fundamental part of this rematerialized media-art installation. The materialization of common digital elements such as small pixels allows a renewed vision, which raises digital interactions to a more spontaneous, intuitive immersion in the work and its materiality. The installation also invites the viewer to interact, in order to extend and expand the perception and experimentation of the different components of the work.

Suggested Citation

  • Acácio Rodrigues de Carvalho & Selma Eduarda Pereira, 2017. "Pixel 2 Installation: An Approach to Immersion in Rematerialized Media-Art," International Journal of Creative Interfaces and Computer Graphics (IJCICG), IGI Global, vol. 8(2), pages 23-30, July.
  • Handle: RePEc:igg:jcicg0:v:8:y:2017:i:2:p:23-30
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