Mobile Game Price Discrimination effect on users of Freemium services– An initial outline of Game of Chance elements in Japanese F2P mobile games
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- Lehdonvirta, Vili & Castronova, Edward, 2014. "Virtual Economies: Design and Analysis," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262027259, December.
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- J. Tuomas Harviainen & Jukka Ojasalo & Somasundaram Nanda Kumar, 2018. "Customer preferences in mobile game pricing: a service design based case study," Electronic Markets, Springer;IIM University of St. Gallen, vol. 28(2), pages 191-203, May.
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More about this item
Keywords
Free-to-play; freemium; mobile games; lottery; behavior; attitudes; virtual goods; Japan;All these keywords.
NEP fields
This paper has been announced in the following NEP Reports:- NEP-COM-2017-09-24 (Industrial Competition)
- NEP-PAY-2017-09-24 (Payment Systems and Financial Technology)
- NEP-REG-2017-09-24 (Regulation)
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