Virtual Economies: Design and Analysis
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Cited by:
- Miikka J. Lehtonen & J. Tuomas Harviainen & Annakaisa Kultima, 2023. "How monetization mechanisms in mobile games influence consumers’ identity extensions," Service Business, Springer;Pan-Pacific Business Association, vol. 17(1), pages 113-136, March.
- Sugata Marjit & Biswajit Mandal, 2017.
"Virtual trade between separated time zones and growth,"
International Journal of Economic Theory, The International Society for Economic Theory, vol. 13(2), pages 171-183, June.
- Sugata Marjit & Biswajit Mandal, 2016. "Virtual Trade between Separated Time Zones and Growth," Discussion Papers Series 560, School of Economics, University of Queensland, Australia.
- Milutinovic, Monia, 2018. "Cryptocurrency," Ekonomika, Journal for Economic Theory and Practice and Social Issues, Society of Economists Ekonomika, Nis, Serbia, vol. 64(1), March.
- Benti, Behailu Shiferaw & Haß, Dominik & Stadtmann, Georg, 2021. "Money illusion in free-to-play games," Discussion Papers 422, European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics.
- Gareth W. Peters & Ariane Chapelle & Efstathios Panayi, 2014. "Opening discussion on banking sector risk exposures and vulnerabilities from virtual currencies: An operational risk perspective," Papers 1409.1451, arXiv.org.
- J. Tuomas Harviainen & Jukka Ojasalo & Somasundaram Nanda Kumar, 2018. "Customer preferences in mobile game pricing: a service design based case study," Electronic Markets, Springer;IIM University of St. Gallen, vol. 28(2), pages 191-203, May.
- Sugata Marjit, "undated".
"Virtual Trade and Growth,"
Economics Working Papers
02-01/2015, School of Business Administration, American University of Sharjah.
- Marjit, Sugata, 2014. "Virtual Trade and Growth," MPRA Paper 60831, University Library of Munich, Germany.
- J. Tuomas Harviainen & Janne Paavilainen & Elina Koskinen, 2020. "Ayn Rand’s Objectivist Ethics Applied to Video Game Business," Journal of Business Ethics, Springer, vol. 167(4), pages 761-774, December.
- Büchel, Hendrik & Spinler, Stefan, 2024. "The impact of the metaverse on e-commerce business models – A delphi-based scenario study," Technology in Society, Elsevier, vol. 76(C).
- Hamari, Juho & Hanner, Nicolai & Koivisto, Jonna, 2017. "Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games," International Journal of Information Management, Elsevier, vol. 37(1), pages 1449-1459.
- Koeder, Marco Josef & Tanaka, Ema, 2017. "Game of chance elements in free-to-play mobile games. A freemium business model monetization tool in need of self-regulation?," 28th European Regional ITS Conference, Passau 2017 169473, International Telecommunications Society (ITS).
- Koeder, Marco & Tanaka, Ema & Sugai, Philip, 2017. "Mobile Game Price Discrimination effect on users of Freemium services– An initial outline of Game of Chance elements in Japanese F2P mobile games," 14th ITS Asia-Pacific Regional Conference, Kyoto 2017: Mapping ICT into Transformation for the Next Information Society 168503, International Telecommunications Society (ITS).
- Hao Chen & Hai-Tao Chen, 2021. "The role of social network sites on the relationship between game users and developers: an evolutionary game analysis of virtual goods," Information Technology and Management, Springer, vol. 22(2), pages 67-81, June.
- Gareth W Peters & Ariane Chapelle & Efstathios Panayi, 2016. "Opening discussion on banking sector risk exposures and vulnerabilities from Virtual currencies: An Operational Risk perspective," Journal of Banking Regulation, Palgrave Macmillan, vol. 17(4), pages 239-272, November.
- Olli I. Heimo & J. Tuomas Harviainen & Kai K. Kimppa & Tuomas Mäkilä, 2018. "Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic," Journal of Business Ethics, Springer, vol. 153(1), pages 95-103, November.
More about this item
Keywords
microeconomic theory; economic behavior; electronic gaming;All these keywords.
JEL classification:
- D0 - Microeconomics - - General
- D5 - Microeconomics - - General Equilibrium and Disequilibrium
- D7 - Microeconomics - - Analysis of Collective Decision-Making
- D42 - Microeconomics - - Market Structure, Pricing, and Design - - - Monopoly
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