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The design of interactive coordination games

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  • Schmidt, Reinhart

Abstract

The design of Interactive coordination games has been described and discussed. The approach of a gaming system, which allows for a combination of gaming modules, is a necessary reply to the multiplicity of design factors. This approach enables the researcher to study human decision behavior and the efficiency of organizational Instruments under controllable conditions. The intro-duction of man-machine-interaction in the study of group behavior will lead to more efficient research on interaction between human beings.

Suggested Citation

  • Schmidt, Reinhart, 1980. "The design of interactive coordination games," Manuskripte aus den Instituten für Betriebswirtschaftslehre der Universität Kiel 88, Christian-Albrechts-Universität zu Kiel, Institut für Betriebswirtschaftslehre.
  • Handle: RePEc:zbw:cauman:88
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    File URL: https://www.econstor.eu/bitstream/10419/190921/1/manuskript_088.pdf
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    References listed on IDEAS

    as
    1. Banker, Rajiv D., 1980. "A game theoretic approach to measuring efficiency," European Journal of Operational Research, Elsevier, vol. 5(4), pages 262-266, October.
    2. Richard J. Klimoski, 1978. "Simulation Methodologies in Experimental Research on Negotiations by Representatives," Journal of Conflict Resolution, Peace Science Society (International), vol. 22(1), pages 61-77, March.
    3. E. M. Babb & M. A. Leslie & M. D. Van Slyke, 1966. "The Potential of Business-Gaming Methods in Research," The Journal of Business, University of Chicago Press, vol. 39, pages 465-465.
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