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How to use Lego Serious Play as a Gamification Teaching and Learning Framework? A Responsible Management Approach

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  • Gkogkidis, Vasilis
  • Dacre, Nicholas

Abstract

This paper conceptualises a Lego Serious Play Wheel framework as a gamification teaching and learning method. It aims to offer a detailed approach from Design and Preparation to Delivery, to engage a broad section of continuing learners and students, which can be easily applied throughout different educational and training contexts. The LSP Wheel refers to the concept of a circular learning journey and draws on a combined autoethnography responsible management research approach. A prominent part of the responsible management literature has hitherto focused on examining whether responsible management modules are inherently considered non-crucial elements of curriculum design. However, there is a paucity of research into applying novel teaching approaches to engage students and promote responsible management education endeavours. This paper therefore contributes to broader pedagogical application and critical responsible management education discourse, by providing educators with an academic gamification framework to support student engagement and co-creation of knowledge, by fostering exploratory learning environments and enriching the practices of active learning communities.

Suggested Citation

  • Gkogkidis, Vasilis & Dacre, Nicholas, 2021. "How to use Lego Serious Play as a Gamification Teaching and Learning Framework? A Responsible Management Approach," SocArXiv vdzsu, Center for Open Science.
  • Handle: RePEc:osf:socarx:vdzsu
    DOI: 10.31219/osf.io/vdzsu
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    References listed on IDEAS

    as
    1. Dacre, Nicholas & Senyo, PK & Reynolds, David, 2019. "Is an Engineering Project Management Degree Worth it? Developing Agile Digital Skills for Future Practice," SocArXiv 4b2gs, Center for Open Science.
    2. Nicholas Dacre & Panos Constantinides & Joe Nandhakumar, 2021. "How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy," Papers 2103.12832, arXiv.org, revised Apr 2021.
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