Equilibrium Degeneracy and Reputation Effects
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Cited by:
- Li, Jingyuan & Liu, Yongming & Tian, Guoqiang, 2009. "A reputation strategic model of monetary policy in continuous-time," Journal of Macroeconomics, Elsevier, vol. 31(4), pages 523-533, December.
- Fudenberg, Drew & Olszewski, Wojciech, 2011.
"Repeated games with asynchronous monitoring of an imperfect signal,"
Games and Economic Behavior, Elsevier, vol. 72(1), pages 86-99, May.
- Fudenberg, Drew & Olszewski, Wojciech, 2011. "Repeated games with asynchronous monitoring of an imperfect signal," Scholarly Articles 27755311, Harvard University Department of Economics.
- Eduardo Faingold & Yuliy Sannikov, 2007. "Reputation Effects and Equilibrium Degeneracy in Continuous-Time Games," Cowles Foundation Discussion Papers 1624, Cowles Foundation for Research in Economics, Yale University.
- Drew Fudenberg & David K. Levine, 2009.
"Repeated Games with Frequent Signals,"
The Quarterly Journal of Economics, President and Fellows of Harvard College, vol. 124(1), pages 233-265.
- Drew Fudenberg & David K Levine, 2007. "Repeated Games with Frequent Signals," Levine's Working Paper Archive 814577000000000009, David K. Levine.
- Fudenberg, Drew & Levine, David, 2009. "Repeated Games with Frequent Signals," Scholarly Articles 3160491, Harvard University Department of Economics.
- Kyna Fong, "undated". "Evaluating Skilled Experts: Optimal Scoring Rules for Surgeons," Discussion Papers 07-043, Stanford Institute for Economic Policy Research.
- Osório-Costa, António M., 2009. "Frequent Monitoring in Repeated Games under Brownian Uncertainty," MPRA Paper 13104, University Library of Munich, Germany.
- Eduardo Faingold & Yuri Sannikov, 2007. "Reputation Effects and Equilibrium Degeneracy in Continuous Time Games," Levine's Bibliography 122247000000001487, UCLA Department of Economics.
- Osório António M., 2012.
"A Folk Theorem for Games when Frequent Monitoring Decreases Noise,"
The B.E. Journal of Theoretical Economics, De Gruyter, vol. 12(1), pages 1-27, April.
- Osório Costa, Antonio Miguel, 2011. "A Folk Theorem for Games when Frequent Monitoring Decreases Noise," Working Papers 2072/179667, Universitat Rovira i Virgili, Department of Economics.
- Osório-Costa, António M., 2009. "Efficiency Gains in Repeated Games at Random Moments in Time," MPRA Paper 13105, University Library of Munich, Germany.
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