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Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse

In: The Palgrave Handbook of Interactive Marketing

Author

Listed:
  • Sadia Idrees

    (University of Manchester)

  • Gianpaolo Vignali

    (University of Manchester)

  • Simeon Gill

    (University of Manchester)

Abstract

Technological advancements have changed the traditional e-commerce marketing environment to an interactive v-commerce metaverse marketing environment. The chapter outlines the recent v-commerce tools for interactive marketing in fashion metaverse. To enhance interactive marketing in terms of size and fitting in v-commerce, mobile 3D body scanning has a substantial influence on consumers. This empowers them to view fitting and size prior to any kind of purchase. This helps reduce the hassle of online product returns. In fashion metaverse, fashion buyers use mobile device for scanning to acquire personalised, highly detailed 3D body avatar and body dimensions along with interactive features of augmented reality, virtual reality, and mixed reality. This provides rich visual information of product in fashion metaverse along with right size and fit viewing with sensory interaction. Consumers can experience in online shopping environment, realistic and engaging distinct features with enhanced functionality, interactivity, convenience, and time efficient. Moreover, the chapter concluded the practicability of v-commerce tools (mobile body scanners, VR, AR, and MR) with four main elements such as immersive technology, interactivity, attractiveness, and accuracy that have the potential to enhance the virtual interactive marketing. Further, v-commerce tools and metaverse environment have been evaluated with AIDA marketing framework to outline the effectiveness of interactive marketing strategy for consumers’ and retailers’ benefit. Thus, the v-commerce has a potential in benefiting retailers with mass customisation, virtual size recommendation, efficient inventory management, and designing of interactive marketing and retailing strategies.

Suggested Citation

  • Sadia Idrees & Gianpaolo Vignali & Simeon Gill, 2023. "Interactive Marketing with Virtual Commerce Tools: Purchasing Right Size and Fitted Garment in Fashion Metaverse," Springer Books, in: Cheng Lu Wang (ed.), The Palgrave Handbook of Interactive Marketing, chapter 0, pages 329-351, Springer.
  • Handle: RePEc:spr:sprchp:978-3-031-14961-0_15
    DOI: 10.1007/978-3-031-14961-0_15
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    Cited by:

    1. Robertas Damaševičius, 2023. "From E-commerce to V-commerce: Understanding the Impact of Virtual Reality and Metaverse on Economic Activities," Journal of Information Economics, Anser Press, vol. 1(3), pages 55-79, October.

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