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Ludic Leadership: The Counter-Intuitive Case for Playing Games in the Life Science Industry

In: Life Science Management

Author

Listed:
  • Avo Schönbohm

    (Berlin School of Economics and Law)

  • Jan-Henrik Walter

    (Berlin School of Economics and Law)

Abstract

Leadership in the life science industry differs from leadership in other industries. We propose a ludic leadership framework that can benefit this industry’s process complexities, social responsibilities and academic work culture. We do this on three levels: (1) Using game-like techniques as tools for situational interventions by a leadership figure, (2) using game thinking as a method to design the workplace culture and (3) using games as the means of leadership training itself. The life science industry may profit from a leadership model derived from game-inspired mechanics due to the pressure for an innovative culture, high employee demands on the workplace environment, ever faster employee transitions, changes to agile working styles, and as a counterbalance to high regulation and SOP thinking.

Suggested Citation

  • Avo Schönbohm & Jan-Henrik Walter, 2022. "Ludic Leadership: The Counter-Intuitive Case for Playing Games in the Life Science Industry," Management for Professionals, in: Avo Schönbohm & Hans Henning von Horsten & Philipp Plugmann (ed.), Life Science Management, pages 187-200, Springer.
  • Handle: RePEc:spr:mgmchp:978-3-030-98764-0_12
    DOI: 10.1007/978-3-030-98764-0_12
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