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The Montreal videogame studio and its local ecosystem as a key resource of creativity

In: Creative Industries and Entrepreneurship

Author

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  • Patrick Cohendet
  • Laurent Simon

Abstract

In this chapter, the authors analyse Ubisoft’s Montreal ecosystem. They show how the Ubisoft studio is the central actor that orchestrated a unique ecosystem in videogames through the building of a rich ‘middleground’, conceived as a set of intermediary platforms and devices that connect and integrate formal organisations and informal collectives. They argue that the success of the development of the Ubisoft studio and of the dynamism of the city in the domain of videogames is due to the progressive building by the main parties in this field of such a middleground that provides the essential qualities of an ecosystem: generative dynamism, resilience and power of attraction.

Suggested Citation

  • Patrick Cohendet & Laurent Simon, 2018. "The Montreal videogame studio and its local ecosystem as a key resource of creativity," Chapters, in: Luciana Lazzeretti & Marilena Vecco (ed.), Creative Industries and Entrepreneurship, chapter 6, pages 119-135, Edward Elgar Publishing.
  • Handle: RePEc:elg:eechap:17589_6
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    Cited by:

    1. Allal-Chérif, Oihab & Guaita-Martínez, José Manuel & Montesinos Sansaloni, Eduard, 2024. "Sustainable esports entrepreneurs in emerging countries: Audacity, resourcefulness, innovation, transmission, and resilience in adversity," Journal of Business Research, Elsevier, vol. 171(C).

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