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Active Learning with Monty Hall in a Game Theory Class

Author

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  • Alan J. Brokaw
  • Thomas E. Merz

Abstract

The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors. By implementing a procedure proposed some 45 years ago, students not only quickly grasp the correct answer, but also become keenly aware of the importance of the assumption that players have common knowledge of the essential elements of a game.

Suggested Citation

  • Alan J. Brokaw & Thomas E. Merz, 2004. "Active Learning with Monty Hall in a Game Theory Class," The Journal of Economic Education, Taylor & Francis Journals, vol. 35(3), pages 259-268, July.
  • Handle: RePEc:taf:jeduce:v:35:y:2004:i:3:p:259-268
    DOI: 10.3200/JECE.35.3.259-268
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    Cited by:

    1. Tian Zhu & Merry H. Ma, 2022. "Deriving the Optimal Strategy for the Two Dice Pig Game via Reinforcement Learning," Stats, MDPI, vol. 5(3), pages 1-14, August.
    2. Wei James Chen & Joseph Tao-yi Wang, 2020. "A modified Monty Hall problem," Theory and Decision, Springer, vol. 89(2), pages 151-156, September.
    3. Garrouste, Christelle & Loi, Massimo, 2009. "Applications De La Theorie Des Jeux A L'Education: Pour Quels Types Et Niveaux D'Education, Quels Modeles, Quels Resultats? [Applications of Game Theory in Education - What Types and At What Levels," MPRA Paper 31825, University Library of Munich, Germany.

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