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Free and open source software (FOSS) as a model domain for answering big questions about creativity

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  • Scott Dexter
  • Aaron Kozbelt

Abstract

In free and open source software (FOSS), computer code is made freely accessible and can be modified by anyone. It is a creative domain with many unique features; the FOSS mode of creativity has also influenced many aspects of contemporary cultural production. In this article we identify a number of fundamental but unresolved general issues in the study of creativity, then examine the potential for the study of FOSS to inform these topics. Archival studies of the genesis of FOSS projects, coupled with laboratory studies detailing the psychological processes involved in software creation, can provide converging evidence on the nature of creativity in software design. Such a research program has broad implications both for theories of creativity and for real-world innovation in software and other forms of digital cultural production. Copyright Springer-Verlag Berlin Heidelberg 2013

Suggested Citation

  • Scott Dexter & Aaron Kozbelt, 2013. "Free and open source software (FOSS) as a model domain for answering big questions about creativity," Mind & Society: Cognitive Studies in Economics and Social Sciences, Springer;Fondazione Rosselli, vol. 12(1), pages 113-123, June.
  • Handle: RePEc:spr:minsoc:v:12:y:2013:i:1:p:113-123
    DOI: 10.1007/s11299-013-0125-5
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    References listed on IDEAS

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    1. Josh Lerner, 2005. "The Scope of Open Source Licensing," The Journal of Law, Economics, and Organization, Oxford University Press, vol. 21(1), pages 20-56, April.
    2. Eric von Hippel, 2006. "Democratizing Innovation," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262720477, April.
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