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Virtual reality perspective-taking increases cognitive empathy for specific others

Author

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  • Austin van Loon
  • Jeremy Bailenson
  • Jamil Zaki
  • Joshua Bostick
  • Robb Willer

Abstract

Previous research shows that virtual reality perspective-taking experiences (VRPT) can increase prosocial behavior toward others. We extend this research by exploring whether this effect of VRPT is driven by increased empathy and whether the effect extends to ostensibly real-stakes behavioral games. In a pre-registered laboratory experiment (N = 180), participants interacted with an ostensible partner (a student from the same university as them) on a series of real-stakes economic games after (a) taking the perspective of the partner in a virtual reality, “day-in-the-life” simulation, (b) taking the perspective of a different person in a “day-in-the-life” simulation, or (c) doing a neutral activity in a virtual environment. The VRPT experience successfully increased participants’ subsequent propensity to take the perspective of their partner (a facet of empathy), but only if the partner was the same person whose perspective participants assumed in the virtual reality simulation. Further, this effect of VRPT on perspective-taking was moderated by participants’ reported feeling of immersion in the virtual environment. However, we found no effects of VRPT experience on behavior in the economic games.

Suggested Citation

  • Austin van Loon & Jeremy Bailenson & Jamil Zaki & Joshua Bostick & Robb Willer, 2018. "Virtual reality perspective-taking increases cognitive empathy for specific others," PLOS ONE, Public Library of Science, vol. 13(8), pages 1-19, August.
  • Handle: RePEc:plo:pone00:0202442
    DOI: 10.1371/journal.pone.0202442
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    Cited by:

    1. Yoshinori Nakagawa & Tatsuyoshi Saijo, 2020. "Can Individuals Caring Little about Future Generations Serve As Their Representatives?," Working Papers SDES-2020-9, Kochi University of Technology, School of Economics and Management, revised Jul 2020.
    2. Francine D. Blau & Lawrence M. Kahn & Nikolai Boboshko & Matthew Comey, 2024. "The Impact of Selection into the Labor Force on the Gender Wage Gap," Journal of Labor Economics, University of Chicago Press, vol. 42(4), pages 1093-1133.
    3. Rodríguez Chatruc, Marisol & Rozo, Sandra, 2021. "How Does it Feel to Be Part of the Minority?: Impacts of Perspective Taking on Prosocial Behavior," IDB Publications (Working Papers) 11599, Inter-American Development Bank.
    4. Christine Maidl Pribbenow & Kyrie Eleison H. Caldwell & Donald Dejon Dantzler & Percy Brown Jr. & Molly Carnes, 2021. "Decreasing Racial Bias Through A Facilitated Game and Workshop: The Case of Fair Play," Simulation & Gaming, , vol. 52(3), pages 386-402, June.
    5. Faralla, Valeria & Innocenti, Alessandro & Baraldi, Stefano & Ermini, Sara & Lusuardi, Luca & Masini, Maurizio & Santalucia, Vincenzo & Scaruffi, Diletta & Sirizzotti, Matteo, 2024. "Exposure to immersive virtual environments decreases present bias," Journal of Behavioral and Experimental Economics (formerly The Journal of Socio-Economics), Elsevier, vol. 108(C).

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