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Clan information market games

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  • Saadia Obadi
  • Silvia Miquel

Abstract

We introduce a TU-game that describes a market where information is distributed among several agents and all these pieces of information are necessary to produce a good. This situation will be called clan information market. The class of the corresponding TU-games, the clan information market games (CIGs), is a subset of the class of clan games. We provide some well-known point solutions for CIGs in terms of the market data.

Suggested Citation

  • Saadia Obadi & Silvia Miquel, 2017. "Clan information market games," Theory and Decision, Springer, vol. 82(4), pages 501-517, April.
  • Handle: RePEc:kap:theord:v:82:y:2017:i:4:d:10.1007_s11238-016-9583-7
    DOI: 10.1007/s11238-016-9583-7
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    References listed on IDEAS

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