Exploring Consumer Detriment in Immersive Gaming Technologies
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DOI: 10.1007/s10603-023-09544-9
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References listed on IDEAS
- Elena Petrovskaya & David Zendle, 2022. "Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective," Journal of Business Ethics, Springer, vol. 181(4), pages 1065-1081, December.
- Peter Cartwright, 2015. "Understanding and Protecting Vulnerable Financial Consumers," Journal of Consumer Policy, Springer, vol. 38(2), pages 119-138, June.
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- T. Dodsworth & C. Riefa & S. Saintier & C. Twigg-Flesner, 2023. "Editorial: Digital Vulnerability," Journal of Consumer Policy, Springer, vol. 46(4), pages 413-417, December.
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Keywords
Immersion; Technology; Gaming; Consumer Protection; Vulnerability;All these keywords.
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