Learning and Decision Costs in One-Person Games
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Other versions of this item:
- Barry Sopher & Charles Romeo, 2000. "Learning and Decision Costs in One-Person Games," Departmental Working Papers 199509, Rutgers University, Department of Economics.
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Cited by:
- Hopkins, Ed, 1999.
"Learning, Matching, and Aggregation,"
Games and Economic Behavior, Elsevier, vol. 26(1), pages 79-110, January.
- Ed Hopkins, "undated". "Learning, Matching and Aggregation," Discussion Papers 1996-2, Edinburgh School of Economics, University of Edinburgh.
- Ed Hopkins, 1995. "Learning, Matching and Aggregation," Edinburgh School of Economics Discussion Paper Series 2, Edinburgh School of Economics, University of Edinburgh.
- Ed Hopkins, "undated". "Learning, Matching and Aggregation," ELSE working papers 033, ESRC Centre on Economics Learning and Social Evolution.
- Ed Hopkins, 1995. "Learning, Matching and Aggregation," Game Theory and Information 9512001, University Library of Munich, Germany.
- Ed Hopkins, "undated". "Learning, Matching and Aggregation," Department of Economics 1996 : II, Edinburgh School of Economics, University of Edinburgh.
- Hopkins, E., 1995. "Learning, Matching and Aggregation," G.R.E.Q.A.M. 95a20, Universite Aix-Marseille III.
- Scott J. Savage & Donald M. Waldman, 2008. "Learning and fatigue during choice experiments: a comparison of online and mail survey modes," Journal of Applied Econometrics, John Wiley & Sons, Ltd., vol. 23(3), pages 351-371.
- Gary E. Bolton & Sabrina Bonzelet & Tobias Stangl & Ulrich W. Thonemann, 2023. "Decision making under serviceālevel contracts: The role of cost saliency," Production and Operations Management, Production and Operations Management Society, vol. 32(4), pages 1243-1261, April.
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