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The influence of advergames on consumers' attitudes and behaviour: an empirical study among young consumers

Author

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  • Martin K.J. Waiguny
  • Ralf Terlutter
  • Melanie E. Zaglia

Abstract

Companies are increasingly making use of advergames. Advergames are regarded as innovative tools for relationship building with the customer, which are suitable for both existing and new products, for both established companies and business start-ups. This paper investigates the influences of advergames on consumers' brand attitudes and behaviour intentions. As most of the current advergames target children, this study reports on findings from an experiment conducted with 97 school pupils aged between nine and 12. Implications of the use of advergames; e.g., for launching new products, public policy issues and selected limitations will be discussed. This research can be considered highly innovative since hardly any studies exist, which have analysed the effects of advergames on existing consumer attitudes. No single study has shown the influence on behaviour, and finally, this study has been applied in the special context of young consumers.

Suggested Citation

  • Martin K.J. Waiguny & Ralf Terlutter & Melanie E. Zaglia, 2011. "The influence of advergames on consumers' attitudes and behaviour: an empirical study among young consumers," International Journal of Entrepreneurial Venturing, Inderscience Enterprises Ltd, vol. 3(3), pages 231-247.
  • Handle: RePEc:ids:ijeven:v:3:y:2011:i:3:p:231-247
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    Cited by:

    1. Silvia Biraghi & Rossella C. Gambetti, 2015. "Il gioco delle parti: la relazione marca-consumatore nel contesto del gaming," MERCATI & COMPETITIVIT?, FrancoAngeli Editore, vol. 2015(1), pages 97-120.

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