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Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth

Author

Listed:
  • Rachel Flynn
  • Rebekah A. Richert
  • Amanda E. Staiano
  • Ellen Wartella
  • Sandra L. Calvert

Abstract

Past research has suggested exergame play improves adolescents’ executive function (EF) skills. EF change in70 African American and Hispanic/Latino 10- to 16-year-olds participating in an inner-city summer camp wasassessed following five 30-minute exergame play sessions. Children’s EF scores improved from pre- to posttest,and factors related to this change were examined. The number of exergame sessions the participants attendedpredicted posttest scores. In addition, level of achievement during game play was related to EF scores. Finally,the children’s level of enjoyment was not related to EF; however, frustration and boredom during game playwere negatively related to EF. The findings are discussed in terms of their implications for the relationshipbetween exergame play and cognitive benefits for adolescent players.

Suggested Citation

  • Rachel Flynn & Rebekah A. Richert & Amanda E. Staiano & Ellen Wartella & Sandra L. Calvert, 2014. "Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth," Journal of Educational and Developmental Psychology, Canadian Center of Science and Education, vol. 4(1), pages 209-209, May.
  • Handle: RePEc:ibn:jedpjl:v:4:y:2014:i:1:p:209
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    Cited by:

    1. David Melero-Cañas & Vicente Morales-Baños & Daniel N. Ardoy & David Manzano-Sánchez & Alfonso Valero-Valenzuela, 2021. "Enhancements in Cognitive Performance and Academic Achievement in Adolescents through the Hybridization of an Instructional Model with Gamification in Physical Education," Sustainability, MDPI, vol. 13(11), pages 1-14, May.

    More about this item

    JEL classification:

    • R00 - Urban, Rural, Regional, Real Estate, and Transportation Economics - - General - - - General
    • Z0 - Other Special Topics - - General

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