Author
Abstract
Information and communication technologies play an important role in education. This fact was emphasized even more due to the significant upheavals, globally, caused by the pandemic of COVID-19 and because distance education uses tools of modern technology that prove to be significantly important. Particularly, virtual reality immersion systems, which may include 3D spatial representations, multisensory interaction channels, and real-time intuitive physical interaction, can extend the learning process by providing learners with stimuli that represent a real advanced training environment. In the present work, based on the most modern technologies of computational intelligence, virtual and augmented reality, wireless communications, and space-sensitive positioning applications, an Artificial Intelligent Virtual Reality (AI-VR) interactive model for distance education is presented. This is a case study of escape-room-type educational application, wherewith appropriate practices and methodologies promote individual and collective participation, enhance the active role of the learner, personalize the educational experience, and upgrade the process of participation in distance education, strengthening and assisting role of the educator. Specifically, a Newton polynomial is used for max-polynomials arising from the stereoscopic problem of augmented reality used to indirectly indicate the number of linear regions in order to optimize the problem. The proposed application is related to the training course of agricultural education and methods of modernization of crops, including additional sound, 3D graphics, and short film projection. The history-space-objects relationship takes and evolves with various versions such as the parts of the story to be unlocked as the trainee moves from one tool to the next or the story to guide the trainee to explore the space-time continuum, giving a new dimension to the technological development of agricultural education and the methods of modernization of crops. This finding shows that they learn best when they receive information in a style that incorporates visual, auditory, and kinetic stimuli so that learning improves when learners can examine an idea or concept using a multidimensional approach.
Suggested Citation
Wenjing Yin & Naeem Jan, 2022.
"An Artificial Intelligent Virtual Reality Interactive Model for Distance Education,"
Journal of Mathematics, Hindawi, vol. 2022, pages 1-7, February.
Handle:
RePEc:hin:jjmath:7099963
DOI: 10.1155/2022/7099963
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Cited by:
- Sayed Fayaz Ahmad & Muhammad Mansoor Alam & Mohd. Khairil Rahmat & Muhammad Khalil Shahid & Mahnaz Aslam & Nur Agus Salim & Mohammed Hasan Ali Al-Abyadh, 2023.
"Leading Edge or Bleeding Edge: Designing a Framework for the Adoption of AI Technology in an Educational Organization,"
Sustainability, MDPI, vol. 15(8), pages 1-20, April.
- Dingpu Shi & Jincheng Zhou & Dan Wang & Xiaopeng Wu, 2022.
"Research Status, Hotspots, and Evolutionary Trends of Intelligent Education from the Perspective of Knowledge Graph,"
Sustainability, MDPI, vol. 14(17), pages 1-18, September.
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