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The Metaverse in Green Building Concept Learning, Creative Design Performance, and Learning Engagement

Author

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  • Yu-Shan Chang

    (Department of Technology Application and Human Resource Development, National Taiwan Normal University, Taipei City 106, Taiwan)

  • Yen-Yin Wang

    (Department of Technology Application and Human Resource Development, National Taiwan Normal University, Taipei City 106, Taiwan)

  • Hsin-Jou Tsai

    (Department of Technology Application and Human Resource Development, National Taiwan Normal University, Taipei City 106, Taiwan)

Abstract

Due to the rapid advancement of technology, environmental sustainability education has gained significant attention. This study aimed to explore the effect of the metaverse on green building concept learning, creative design performance, and learning engagement. This research was conducted with 61 students from a public high school, employing a quasi-experimental design with nonequivalent groups. The experimental teaching theme was green building education, where the experimental group used online metaverse with Minecraft-assisted teaching, while the comparison group used internet images for assistance. Our research results were as follows: 1. The metaverse had a large effect size on the example dimension of concept learning but no significant effect on the linkages, hierarchical structures, or cross-linking terms. 2. The metaverse significantly enhanced creative design performance, including value, usability, novelty, and elaboration. 3. The metaverse had a significant effect on learning engagement, particularly in learning attitudes.

Suggested Citation

  • Yu-Shan Chang & Yen-Yin Wang & Hsin-Jou Tsai, 2024. "The Metaverse in Green Building Concept Learning, Creative Design Performance, and Learning Engagement," Sustainability, MDPI, vol. 16(14), pages 1-17, July.
  • Handle: RePEc:gam:jsusta:v:16:y:2024:i:14:p:6264-:d:1440432
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    References listed on IDEAS

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    1. Akshay Bhagwatwar & Anne Massey & Alan Dennis, 2018. "Contextual Priming and the Design of 3D Virtual Environments to Improve Group Ideation," Information Systems Research, INFORMS, vol. 29(1), pages 169-185, March.
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