Artificial Intelligence-Enabled Game-Based Learning and Quality of Experience: A Novel and Secure Framework (B-AIQoE)
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- Kavisha Duggal & Lovi Raj Gupta & Parminder Singh, 2021. "Gamification and Machine Learning Inspired Approach for Classroom Engagement and Learning," Mathematical Problems in Engineering, Hindawi, vol. 2021, pages 1-18, May.
- Xuesong Zhai & Xiaoyan Chu & Ching Sing Chai & Morris Siu Yung Jong & Andreja Istenic & Michael Spector & Jia-Bao Liu & Jing Yuan & Yan Li & Ning Cai, 2021. "A Review of Artificial Intelligence (AI) in Education from 2010 to 2020," Complexity, Hindawi, vol. 2021, pages 1-18, April.
- Özge Kelleci & Nuri Can Aksoy, 2021. "Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research," Simulation & Gaming, , vol. 52(2), pages 204-225, April.
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blockchain Ethereum; artificial intelligence (AI); augmented intelligence; Internet of things (IoT); Quality of experience (QoE); game-based learning;All these keywords.
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