IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v15y2023i2p983-d1025874.html
   My bibliography  Save this article

Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis

Author

Listed:
  • Chih-Hung Chung

    (Department of Educational Technology, Tamkang University, New Taipei City 25137, Taiwan)

  • Hui-Ling Wendy Pan

    (Department of Education and Futures Design, Tamkang University, New Taipei City 25137, Taiwan)

Abstract

The positive impact of gamification on student learning has been empirically asserted, and previous studies have identified engagement as crucial for the effects. However, what causal mechanisms render the gamification effects still needs further exploration. We incorporated psychological and social factors to examine how they affect students’ perceived learning through engagement in a mediation model. The flow antecedents (perceived challenge of gamification and skill) and social interaction (peer interaction and social influence) were indicators of psychological and social factors, respectively. A survey was conducted to collect data from 250 college students in Taiwan. The PLC-SEM results indicate that the effects of perceived challenge and peer interaction on student learning were mediated by engagement. In addition, the impact of students’ perceptions of their skills was partially mediated by engagement. Both engagement and social influence exerted a direct effect on student learning. Among the predictors, engagement was the most influential factor for students’ gamified learning and had the highest performance volume. Based on the results, we suggest advancing flow antecedents and social interaction to sustain students’ gamified learning.

Suggested Citation

  • Chih-Hung Chung & Hui-Ling Wendy Pan, 2023. "Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis," Sustainability, MDPI, vol. 15(2), pages 1-12, January.
  • Handle: RePEc:gam:jsusta:v:15:y:2023:i:2:p:983-:d:1025874
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/15/2/983/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/15/2/983/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Gláuber Guilherme Signori & Julio Cesar Ferro De Guimarães & Eliana Andréa Severo & Claudio Rotta, 2018. "Gamification as an innovative method in the processes of learning in higher education institutions," International Journal of Innovation and Learning, Inderscience Enterprises Ltd, vol. 24(2), pages 115-137.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Behl, Abhishek & Jayawardena, Nirma & Pereira, Vijay & Islam, Nazrul & Giudice, Manlio Del & Choudrie, Jyoti, 2022. "Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda," Technological Forecasting and Social Change, Elsevier, vol. 176(C).
    2. Rocío Martínez-Jiménez & Cristina Pedrosa-Ortega & Ana Licerán-Gutiérrez & M. Carmen Ruiz-Jiménez & Elia García-Martí, 2021. "Kahoot! as a Tool to Improve Student Academic Performance in Business Management Subjects," Sustainability, MDPI, vol. 13(5), pages 1-13, March.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:15:y:2023:i:2:p:983-:d:1025874. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.