Combining Cultural Heritage and Gaming Experiences: Enhancing Location-Based Games for Generation Z
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- Hao-Chiang Koong Lin & Li-Wen Lu & Ruei-Shan Lu, 2024. "Integrating Digital Technologies and Alternate Reality Games for Sustainable Education: Enhancing Cultural Heritage Awareness and Learning Engagement," Sustainability, MDPI, vol. 16(21), pages 1-18, October.
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location-based games; Generation Z; gamification; cultural heritage;All these keywords.
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