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The Influence of Competency-Based VR Learning Materials on Students’ Problem-Solving Behavioral Intentions—Taking Environmental Issues in Junior High Schools as an Example

Author

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  • Feng-Jung Liu

    (Department of Digital Multimedia Design, Cheng-Shiu University, Kaohsiung City 83347, Taiwan)

  • Chien-Chih Yeh

    (Linyuan Senior High School, Kaohsiung City 83252, Taiwan)

Abstract

With the increasing price–performance ratio of virtual reality equipment, there has been an increase in research on the use of VR in education. The learning content of biology courses for junior high schools often introduces the interaction between organisms and their surroundings. Through the interactive design of VR learning materials, students can enhance their understandings of the impact of human behaviors on the environment. They can become immersed in the virtual world using a virtual camera to explore environmental pollution and record pollution sources, which exist in their surrounding environment. In this study, one-group pre- and post-test designs were adopted to collect and analyze data on students’ reactions before and after implementation of the VR learning course for environmental issues in a junior high school. The questionnaires were analyzed to evaluate the impact on course identity and behavioral intentions of students regarding problem-solving. The results reveal the VR interactive learning course has positive effects on both the course identity and the students’ behavioral intentions for problem-solving.

Suggested Citation

  • Feng-Jung Liu & Chien-Chih Yeh, 2022. "The Influence of Competency-Based VR Learning Materials on Students’ Problem-Solving Behavioral Intentions—Taking Environmental Issues in Junior High Schools as an Example," Sustainability, MDPI, vol. 14(23), pages 1-14, December.
  • Handle: RePEc:gam:jsusta:v:14:y:2022:i:23:p:16036-:d:989947
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    References listed on IDEAS

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    1. Jang Hee Lee & Olga A. Shvetsova, 2019. "The Impact of VR Application on Student’s Competency Development: A Comparative Study of Regular and VR Engineering Classes with Similar Competency Scopes," Sustainability, MDPI, vol. 11(8), pages 1-26, April.
    2. Giulia Wally Scurati & Marco Bertoni & Serena Graziosi & Francesco Ferrise, 2021. "Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences," Sustainability, MDPI, vol. 13(2), pages 1-20, January.
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    Cited by:

    1. Yuuki Nakano & Hiroki Hondo, 2023. "Narrative or Logical? The Effects of Information Format on Pro-Environmental Behavior," Sustainability, MDPI, vol. 15(2), pages 1-14, January.

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