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Developing and Evaluating Educational Innovations for STEAM Education in Rapidly Changing Digital Technology Environments

Author

Listed:
  • Zsolt Lavicza

    (Linz School of Education, STEM Education, Johannes Kepler University, Altenberger St. 54, 4040 Linz, Austria)

  • Robert Weinhandl

    (Linz School of Education, STEM Education, Johannes Kepler University, Altenberger St. 54, 4040 Linz, Austria)

  • Theodosia Prodromou

    (Faculty of Humanities, Arts, Social Sciences and Education, University of New England, Armidale 2351, Australia)

  • Branko Anđić

    (Linz School of Education, STEM Education, Johannes Kepler University, Altenberger St. 54, 4040 Linz, Austria)

  • Diego Lieban

    (Linz School of Education, STEM Education, Johannes Kepler University, Altenberger St. 54, 4040 Linz, Austria)

  • Markus Hohenwarter

    (Linz School of Education, STEM Education, Johannes Kepler University, Altenberger St. 54, 4040 Linz, Austria)

  • Kristof Fenyvesi

    (Finnish Institute for Educational Research, University of Jyväskylä, Seminaarinkatu 15, 40014 Jyväskylä, Finland)

  • Christopher Brownell

    (School of Education, Fresno Pacific University, 1717 S Chestnut Ave, Fresno, CA 93702, USA)

  • Jose Manuel Diego-Mantecón

    (Department of Mathematics, Statistics and Computing, University of Cantabria, Avda. de los Castros, s/n, 39005 Santander, Spain)

Abstract

In this paper, we offer three examples from our research projects on both technological and pedagogical innovations to illustrate the impact of rapid technology changes on research. Members of our research team both developed and used technology applications in their research projects, utilizing design-based research (DBR). During the experiments, we encountered new challenges by the end of the research cycle due to updates in technologies. Although we had an idea of how to redesign the project for the next cycle based on the analyses of data, we noticed that we needed to not only redesign our approaches based on the research results but the changes in technologies were so rapid that materials and pedagogies needed to be altered as well. In our article, we propose an additional aspect to be considered in DBR while researching technology integration or innovative technologies. Moreover, the rapid change in technology raises further challenges to teachers’ professional development and the integration of those innovative technologies in classrooms. We anticipate our work to contribute to the development of technology resources and related pedagogies as well as the refinement of research methodologies in technology environments. Our contributions for the development of technology resources and refinement of research methods in technology-supported learning environments should, among other things, contribute to a less complex and at the same time more sustainable integration of pedagogical innovations into scientific and school practices.

Suggested Citation

  • Zsolt Lavicza & Robert Weinhandl & Theodosia Prodromou & Branko Anđić & Diego Lieban & Markus Hohenwarter & Kristof Fenyvesi & Christopher Brownell & Jose Manuel Diego-Mantecón, 2022. "Developing and Evaluating Educational Innovations for STEAM Education in Rapidly Changing Digital Technology Environments," Sustainability, MDPI, vol. 14(12), pages 1-15, June.
  • Handle: RePEc:gam:jsusta:v:14:y:2022:i:12:p:7237-:d:837847
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    References listed on IDEAS

    as
    1. Despoina Schina & Vanessa Esteve-González & Mireia Usart & José-Luis Lázaro-Cantabrana & Mercè Gisbert, 2020. "The Integration of Sustainable Development Goals in Educational Robotics: A Teacher Education Experience," Sustainability, MDPI, vol. 12(23), pages 1-15, December.
    2. Kristóf Fenyvesi, 2016. "Bridges: A World Community for Mathematical Art," The Mathematical Intelligencer, Springer, vol. 38(2), pages 35-45, June.
    3. Xingwei Wang & Wenwen Xu & Liang Guo, 2018. "The Status Quo and Ways of STEAM Education Promoting China’s Future Social Sustainable Development," Sustainability, MDPI, vol. 10(12), pages 1-15, November.
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    Cited by:

    1. Angel Deroncele-Acosta & Madeleine Lourdes Palacios-Núñez & Alexander Toribio-López, 2023. "Digital Transformation and Technological Innovation on Higher Education Post-COVID-19," Sustainability, MDPI, vol. 15(3), pages 1-24, January.
    2. Péter Körtesi & Zsolt Simonka & Zsuzsanna Katalin Szabo & Jan Guncaga & Ramona Neag, 2022. "Challenging Examples of the Wise Use of Computer Tools for the Sustainability of Knowledge and Developing Active and Innovative Methods in STEAM and Mathematics Education," Sustainability, MDPI, vol. 14(20), pages 1-23, October.
    3. Asma Mecheter & Faris Tarlochan, 2023. "Fused Filament Fabrication Three-Dimensional Printing: Assessing the Influence of Geometric Complexity and Process Parameters on Energy and the Environment," Sustainability, MDPI, vol. 15(16), pages 1-22, August.

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