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The Drawing and Perception of Architectural Spaces through Immersive Virtual Reality

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Listed:
  • Hugo C. Gómez-Tone

    (Academic Department of Architecture, Universidad Nacional de San Agustín de Arequipa, 04002 Arequipa, Peru)

  • John Bustamante Escapa

    (Academic Department of Architecture, Universidad Nacional de San Agustín de Arequipa, 04002 Arequipa, Peru)

  • Paola Bustamante Escapa

    (Academic Department of Architecture, Universidad Nacional de San Agustín de Arequipa, 04002 Arequipa, Peru)

  • Jorge Martin-Gutierrez

    (Department of Techniques and Projects in Engineering and Architecture, Universidad de La Laguna, 38071 Tenerife, Spain)

Abstract

The technologies that have sought to intervene in the architectural drawing process have focused on the sense of sight, leaving aside the use of the hands and the entire body that together achieve more sensory designs. Nowadays, to the benefit of the draftsman, that ideal scenery in which sight, hands and body work holistically is returning thanks to Immersive Virtual Reality (IVR). The purpose of this research is to analyze the perception of two-dimensionally drawn spaces, the drawing of such spaces through three-dimensional sketches in IVR, and both the perception of 3D sketched spaces and those which are also modeled realistically in IVR. First and fifth year architecture students went through the four phases of the experiment: (a) the perception of a space based on 2D sketches, (b) real-scale 3D space drawing in IVR, (c) the perception of a space drawn in 3D in IVR, and (d) the perception of the same space realistically modeled in 3D in IVR. Through three questionnaires and a grading sheet, the data was obtained. The perception of two-dimensionally drawn spaces was high (70.8%), while the precision of a space drawn in an IVR was even higher (83.9%). The real or natural scale in which the spaces can be experienced in an IVR is the characteristic that was most recognized by the students; however, this and the other qualities did not allow for a reliable conclusion for a homogeneous perception of sensations within the virtual spaces.

Suggested Citation

  • Hugo C. Gómez-Tone & John Bustamante Escapa & Paola Bustamante Escapa & Jorge Martin-Gutierrez, 2021. "The Drawing and Perception of Architectural Spaces through Immersive Virtual Reality," Sustainability, MDPI, vol. 13(11), pages 1-25, June.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:11:p:6223-:d:566766
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    References listed on IDEAS

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    1. Пигнастый, Олег & Koжевников, Георгий, 2019. "Распределенная Динамическая Pde-Модель Программного Управления Загрузкой Технологического Оборудования Производственной Линии [Distributed dynamic PDE-model of a program control by utilization of t," MPRA Paper 93278, University Library of Munich, Germany, revised 02 Feb 2019.
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    Cited by:

    1. Sahand Azarby & Arthur Rice, 2022. "Understanding the Effects of Virtual Reality System Usage on Spatial Perception: The Potential Impacts of Immersive Virtual Reality on Spatial Design Decisions," Sustainability, MDPI, vol. 14(16), pages 1-24, August.
    2. Ying Cao & Giap-Weng Ng & Sha-Sha Ye, 2023. "Design and Evaluation for Immersive Virtual Reality Learning Environment: A Systematic Literature Review," Sustainability, MDPI, vol. 15(3), pages 1-20, January.
    3. Rachid Belaroussi & Elena Díaz González & Francis Dupin & Jorge Martin-Gutierrez, 2023. "Appraisal of Architectural Ambiances in a Future District," Sustainability, MDPI, vol. 15(18), pages 1-23, September.
    4. Sahand Azarby & Arthur Rice, 2022. "User Performance in Virtual Reality Environments: The Capability of Immersive Virtual Reality Systems in Enhancing User Spatial Awareness and Producing Consistent Design Results," Sustainability, MDPI, vol. 14(21), pages 1-22, October.

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