Videogames and Innovation: Fostering Innovators’ Skills in Online-Learning Environments
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- Aubert, Jean-Eric, 2005. "Promoting innovation in developing countries: a conceptual framework," Policy Research Working Paper Series 3554, The World Bank.
- Rajagopal, 2014. "The Entrepreneurial Mindset," Palgrave Macmillan Books, in: Architecting Enterprise, chapter 2, pages 31-57, Palgrave Macmillan.
- Cristina Pardo-Garcia & Maja Barac, 2020. "Promoting Employability in Higher Education: A Case Study on Boosting Entrepreneurship Skills," Sustainability, MDPI, vol. 12(10), pages 1-23, May.
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Keywords
innovation; innovator’s DNA; entrepreneurship; game-based learning;All these keywords.
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