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The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial

Author

Listed:
  • Mitchell S. Mologne

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA)

  • Jonathan Hu

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA
    John A Burns School of Medicine, University of Hawaii, Honolulu, HI 96813, USA)

  • Erik Carrillo

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA
    Keck School of Medicine, University of Southern California, Los Angeles, CA 90033, USA)

  • David Gomez

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA)

  • Trent Yamamoto

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA)

  • Stevin Lu

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA
    Creighton School of Medicine, Omaha, NE 68178, USA)

  • Jonathan D. Browne

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA
    School of Medicine, California University of Science and Medicine, Colton, CA 92324, USA)

  • Brett A. Dolezal

    (Airway & UCFit Digital Health-Exercise Physiology Research Laboratory, David Geffen School of Medicine, University of California Los Angeles, Los Angeles, CA 90024, USA)

Abstract

Exergaming, combining elements of video game into the realm of exercise, has recently incorporated immersive virtual reality (IVR) with resistance training. Thirty-two participants (14 females, mean age = 24.3) were randomized to IVR or self-directed control group (SELF) and worked out thrice weekly for 12 weeks (for 36 sessions). The IVR group spent 14 fewer minutes per session ( p < 0.001) while reporting the sessions “enjoyable’. Compared to SELF, the IVR group had significantly greater improvement in changes from baseline to post-training in upper-and-lower muscular strength (1-RM) and muscular endurance (85% 1-RM) (14.3 kg vs. 10.0 kg for 1-RM upper, 28.6 kg vs. 22.5 kg for 1-RM lower, 2.6 reps vs. 1.9 reps for 85% 1-RM of upper, 2.7 vs. 2.0 reps for 85% 1-RM of lower, all p < 0.001), peak leg power (1424 vs. 865 W, p < 0.001), body fat% (−3.7% vs. −1.9%, p < 0.001), heart rate variability (4.3 vs. 1.8 ms, p < 0.001), rVO2max (3.28 vs. 0.89 mL/min/kg, p < 0.001) with decreased systolic BP (−0.4 vs. −2.3 mmHg, p < 0.001), and level of perceived exertion during workouts (RPE 14 vs. 16, p < 0.001). With its high-paced and action-filled gaming coupled with superior fitness and cardiometabolic outcomes, this IVR exergaming platform should be considered as another exercise modality for performance and health-related training.

Suggested Citation

  • Mitchell S. Mologne & Jonathan Hu & Erik Carrillo & David Gomez & Trent Yamamoto & Stevin Lu & Jonathan D. Browne & Brett A. Dolezal, 2022. "The Efficacy of an Immersive Virtual Reality Exergame Incorporating an Adaptive Cable Resistance System on Fitness and Cardiometabolic Measures: A 12-Week Randomized Controlled Trial," IJERPH, MDPI, vol. 20(1), pages 1-14, December.
  • Handle: RePEc:gam:jijerp:v:20:y:2022:i:1:p:210-:d:1012641
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    References listed on IDEAS

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    1. Małgorzata Dębska & Jacek Polechoński & Arkadiusz Mynarski & Piotr Polechoński, 2019. "Enjoyment and Intensity of Physical Activity in Immersive Virtual Reality Performed on Innovative Training Devices in Compliance with Recommendations for Health," IJERPH, MDPI, vol. 16(19), pages 1-12, September.
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