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Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder

Author

Listed:
  • Angel Jaramillo-Alcázar

    (Facultad de Ingeniería y Ciencias Aplicadas, Universidad de Las Américas, Quito 170125, Ecuador)

  • José Arias

    (Facultad de Ingeniería y Ciencias Aplicadas, Universidad de Las Américas, Quito 170125, Ecuador)

  • Israel Albornoz

    (Facultad de Ingeniería y Ciencias Aplicadas, Universidad de Las Américas, Quito 170125, Ecuador)

  • Alex Alvarado

    (Facultad de Ingeniería y Ciencias Aplicadas, Universidad de Las Américas, Quito 170125, Ecuador)

  • Sergio Luján-Mora

    (Department of Software and Computing Systems, University of Alicante, 03690 Alicante, Spain)

Abstract

Autism spectrum disorder (ASD) covers a range of neurodevelopmental disorders that begin in early childhood and affects developmental activities. This condition can negatively influence the gaining of knowledge, skills, and abilities, such as communication. Over time, different techniques and methods have been put into practice to teach and communicate with children with ASD. With the rapid advancement in the field of technology, specifically in smartphones, researchers have generated creative applications, such as mobile serious games, to help children with ASD. However, usability and accessibility have not been often taken into account in the development of this type of applications. For that reason, in this work we considered that both, usability and especially accessibility are a very important differentiators for the quality and efficiency of mobile serious games. Our approach has two important contributions, the incorporation of accessibility as a fundamental requirement in the development of a mobile serious game and the proposal of a method for the development of this type of applications for children with ASD, a method that can be used by other developers.

Suggested Citation

  • Angel Jaramillo-Alcázar & José Arias & Israel Albornoz & Alex Alvarado & Sergio Luján-Mora, 2022. "Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder," IJERPH, MDPI, vol. 19(7), pages 1-24, March.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:7:p:3844-:d:778255
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    References listed on IDEAS

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    1. Nuria Aresti-Bartolome & Begonya Garcia-Zapirain, 2014. "Technologies as Support Tools for Persons with Autistic Spectrum Disorder: A Systematic Review," IJERPH, MDPI, vol. 11(8), pages 1-36, August.
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    Cited by:

    1. Esther Murphy & Orla Shiels & Mei Lin Yap & Fionn Crombie Angus & James Delaney & Brian Hogan & Christina Burke & Darren Heduan & Denise Breslin & Sara Fiori, 2022. "“I Feel Proud That with This App We Can Help Other People with Intellectual Disabilities”: The Role of an Expert by Experience Digital Inclusion Citizen Advisory Panel," Disabilities, MDPI, vol. 2(4), pages 1-21, November.

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