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The Effect of Virtual-Reality-Based Restorative Environments on Creativity

Author

Listed:
  • Hongqidi Li

    (Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China)

  • Xueyan Du

    (Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China
    These authors contributed equally to this work.)

  • Huirui Ma

    (Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China
    These authors contributed equally to this work.)

  • Zhimeng Wang

    (Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China
    Faculty of Psychology, Beijing Normal University, Beijing 100875, China)

  • Yue Li

    (Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China
    Department of Psychology, Lund University, 221 00 Lund, Sweden)

  • Jianping Wu

    (Department of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China)

Abstract

This study, based on the theory of restorative environmental, uses virtual reality (VR) technology to construct interactive restorative environments and discusses the influence of the experience of virtual restorative environment on individual creativity. A total of 72 college students were selected as participants in the study. Through psychological scales, three creativity tests, and EEG feedback data, the following conclusions were drawn: (1) The VR restorative environment experience improves individual creativity, especially the creative quality of cohesion; (2) the experience of the VR restorative environment enables participants to experience a desirable sense of presence. Compared with the restorative scene experience without interactive activities, the addition of interactive activities improves the individual sensory fidelity to a greater extent. (3) We cannot simply assume that the experience of the VR restorative environment with interactive activities will make individual creative performance better than non-interactive experience. Interaction with certain difficulty will increase cognitive load, thus disrupting individual creative performance. Garden scenes that can be explored freely and have no interaction can better promote individual creativity. (4) In the environmental experience, participants paid greater attention to natural elements, and the restorative environment they described was very similar to the environment they believed could foster creativity. This study’s results provide evidence for the positive effects of the VR restorative environment experience on individuals and contributes to the cognitive exploration of the interaction between restorative environments and individuals in the future.

Suggested Citation

  • Hongqidi Li & Xueyan Du & Huirui Ma & Zhimeng Wang & Yue Li & Jianping Wu, 2022. "The Effect of Virtual-Reality-Based Restorative Environments on Creativity," IJERPH, MDPI, vol. 19(19), pages 1-38, September.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:19:p:12083-:d:923934
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    References listed on IDEAS

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    1. Ceylan, C. & Dul, J. & Aytac, S., 2008. "Can the Office Environment Stimulate a Manager’s Creativity?," ERIM Report Series Research in Management ERS-2008-059-LIS, Erasmus Research Institute of Management (ERIM), ERIM is the joint research institute of the Rotterdam School of Management, Erasmus University and the Erasmus School of Economics (ESE) at Erasmus University Rotterdam.
    2. Chris Neale & Stephanie Lopez & Jenny Roe, 2021. "Psychological Restoration and the Effect of People in Nature and Urban Scenes: A Laboratory Experiment," Sustainability, MDPI, vol. 13(11), pages 1-20, June.
    3. Sigbjørn Litleskare & Tadhg E. MacIntyre & Giovanna Calogiuri, 2020. "Enable, Reconnect and Augment: A New ERA of Virtual Nature Research and Application," IJERPH, MDPI, vol. 17(5), pages 1-19, March.
    4. Hongqidi Li & Wenyi Dong & Zhimeng Wang & Nuo Chen & Jianping Wu & Guangxin Wang & Ting Jiang, 2021. "Effect of a Virtual Reality-Based Restorative Environment on the Emotional and Cognitive Recovery of Individuals with Mild-to-Moderate Anxiety and Depression," IJERPH, MDPI, vol. 18(17), pages 1-30, August.
    5. Tian Gao & Rui Song & Ling Zhu & Ling Qiu, 2019. "What Characteristics of Urban Green Spaces and Recreational Activities Do Self-Reported Stressed Individuals Like? A Case Study of Baoji, China," IJERPH, MDPI, vol. 16(8), pages 1-16, April.
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    Cited by:

    1. Jianzhen Zhang & Ziyang Wang & Collins Opoku Antwi & Xiaoyu Liang & Jiahao Ge, 2022. "Geospatial Thinking and Sense of Place: The Mediating Role of Creativity," Sustainability, MDPI, vol. 15(1), pages 1-16, December.

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