IDEAS home Printed from https://ideas.repec.org/a/gam/jijerp/v19y2022i18p11683-d916704.html
   My bibliography  Save this article

Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults

Author

Listed:
  • Togo Onishi

    (Graduate School of Human and Social Sciences, Shimane University, Matsue 690-8504, Japan)

  • Masayuki Yamasaki

    (Faculty of Human Sciences, Shimane University, Matsue 690-8504, Japan)

  • Taketaka Hara

    (Faculty of Education, Shimane University, Matsue 690-8504, Japan)

  • Tetsuya Hirotomi

    (Interdisciplinary Faculty of Science and Engineering, Shimane University, Matsue 690-8504, Japan)

  • Ryo Miyazaki

    (Faculty of Human Sciences, Shimane University, Matsue 690-8504, Japan)

Abstract

In the last few years, esports have become popular among older individuals. Although participation in esports can become a novel activity for older adults, evidence on their effects is limited to young individuals. This study investigated the effects of esports participation on the emotional and physiological states of older adults. Twenty-five older men and women participating in health promotion activities in community centers (75 ± 8 years old) played a two-player racing game (Gran Turismo Sport, Sony) for 8–10 min. Their heart rates (HRs) were measured while the subjects played the games. The blood pressure (BP) and Profile of Mood States (POMS) were measured before and after gaming. The average HR during games (98 ± 17 bpm) was significantly higher than at pre-gaming (76 ± 11 bpm, p < 0.001). The BP before and after the games did not significantly change. Interestingly, the vigor scores (positive mood affect) in POMS increased after the games ( p < 0.05) in females, but not in males. In summary, among older individuals, playing esports games showed a moderate increase in HR, no spike/drop of BP, and positive mood elevation. Our preliminary data suggest the feasibility of participating in esports in a community for older adults and that it could affect mood positively, especially among older women.

Suggested Citation

  • Togo Onishi & Masayuki Yamasaki & Taketaka Hara & Tetsuya Hirotomi & Ryo Miyazaki, 2022. "Esports for Seniors: Acute Effects of Esports Gaming in the Community on the Emotional State and Heart Rate among Japanese Older Adults," IJERPH, MDPI, vol. 19(18), pages 1-11, September.
  • Handle: RePEc:gam:jijerp:v:19:y:2022:i:18:p:11683-:d:916704
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1660-4601/19/18/11683/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1660-4601/19/18/11683/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Dannie Fu & Natalia Incio Serra & Hubert Mansion & Emilia Tamko Mansion & Stefanie Blain-Moraes, 2022. "Assessing the Effects of Nature on Physiological States Using Wearable Technologies," IJERPH, MDPI, vol. 19(3), pages 1-16, January.
    2. Michael G Trotter & Tristan J. Coulter & Paul A Davis & Dylan R Poulus & Remco Polman, 2020. "The Association between Esports Participation, Health and Physical Activity Behaviour," IJERPH, MDPI, vol. 17(19), pages 1-14, October.
    3. Kevin Rudolf & Peter Bickmann & Ingo Froböse & Chuck Tholl & Konstantin Wechsler & Christopher Grieben, 2020. "Demographics and Health Behavior of Video Game and eSports Players in Germany: The eSports Study 2019," IJERPH, MDPI, vol. 17(6), pages 1-14, March.
    4. Curtis Fennell & Thomas Eremus & Moisés Grimaldi Puyana & Borja Sañudo, 2022. "The Importance of Physical Activity to Augment Mood during COVID-19 Lockdown," IJERPH, MDPI, vol. 19(3), pages 1-11, January.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Remigiusz Dróżdż & Marcin Pasek & Magdalena Zając & Mirosława Szark-Eckardt, 2022. "Physical Culture and Sports as an Educational Basis of Students’ Healthy Physical Activities during and Post-Lockdown COVID-19 Restrictions," IJERPH, MDPI, vol. 19(18), pages 1-11, September.
    2. Stian Overå & Anders Bakken & Christer Hyggen, 2024. "Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth: A General Population Study," IJERPH, MDPI, vol. 21(9), pages 1-15, August.
    3. Frano Giakoni-Ramírez & Eugenio Merellano-Navarro & Daniel Duclos-Bastías, 2022. "Professional Esports Players: Motivation and Physical Activity Levels," IJERPH, MDPI, vol. 19(4), pages 1-13, February.
    4. Anna Mulasso & Margherita Micheletti Cremasco & Simone Cuomo & Andrea Testa & Lynda Stella Lattke & Aurelia De Lorenzo & Alberto Rainoldi & Emanuela Rabaglietti, 2023. "“Stay at Home” during the COVID-19 Pandemic: Effects on Physical Activity and Sedentary Behavior in an Italian Academic Community," IJERPH, MDPI, vol. 20(2), pages 1-13, January.
    5. Elena Bermejo-Martins & María Pueyo-Garrigues & María Casas & Raúl Bermejo-Orduna & Ana Villarroya, 2022. "A Forest Bathing Intervention in Adults with Intellectual Disabilities: A Feasibility Study Protocol," IJERPH, MDPI, vol. 19(20), pages 1-12, October.
    6. Di Tang & Kim-wai Raymond Sum & Ruisi Ma & Wai-keung Ho, 2023. "Beyond the Screen: Do Esports Participants Really Have More Physical Health Problems?," Sustainability, MDPI, vol. 15(23), pages 1-14, November.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jijerp:v:19:y:2022:i:18:p:11683-:d:916704. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.