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Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics

Author

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  • Mi Jung Rho

    (Department of Medical Informatics, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea
    Catholic Institute for Healthcare Management and Graduate School of Healthcare Management and Policy, The Catholic University of Korea, Seoul 06591, Korea
    Both authors contributed equally to this work.)

  • Hyeseon Lee

    (Department of Industrial & Management Engineering, Pohang University of Science and Technology, Pohang 37673, Korea
    Both authors contributed equally to this work.)

  • Taek-Ho Lee

    (Department of Industrial & Management Engineering, Pohang University of Science and Technology, Pohang 37673, Korea)

  • Hyun Cho

    (Department of Psychology, Korea University, Seoul 02841, Korea
    Addiction Research Institute, Department of Psychiatry, Seoul St. Mary’s Hospital, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea)

  • Dong Jin Jung

    (Addiction Research Institute, Department of Psychiatry, Seoul St. Mary’s Hospital, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea
    Department of Psychiatry, Seoul St. Mary’s Hospital, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea)

  • Dai-Jin Kim

    (Addiction Research Institute, Department of Psychiatry, Seoul St. Mary’s Hospital, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea
    Department of Psychiatry, Seoul St. Mary’s Hospital, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea
    Both corresponding authors contributed equally to this work.)

  • In Young Choi

    (Department of Medical Informatics, College of Medicine, The Catholic University of Korea, Seoul 06591, Korea
    Catholic Institute for Healthcare Management and Graduate School of Healthcare Management and Policy, The Catholic University of Korea, Seoul 06591, Korea
    Both corresponding authors contributed equally to this work.)

Abstract

Background : Understanding the risk factors associated with Internet gaming disorder (IGD) is important to predict and diagnose the condition. The purpose of this study is to identify risk factors that predict IGD based on psychological factors and Internet gaming characteristics; Methods : Online surveys were conducted between 26 November and 26 December 2014. There were 3568 Korean Internet game users among a total of 5003 respondents. We identified 481 IGD gamers and 3087 normal Internet gamers, based on Diagnostic and Statistical Manual for Mental Disorders (DSM-5) criteria. Logistic regression analysis was applied to identify significant risk factors for IGD; Results : The following eight risk factors were found to be significantly associated with IGD: functional and dysfunctional impulsivity (odds ratio: 1.138), belief self-control (1.034), anxiety (1.086), pursuit of desired appetitive goals (1.105), money spent on gaming (1.005), weekday game time (1.081), offline community meeting attendance (2.060), and game community membership (1.393; p < 0.05 for all eight risk factors); Conclusions : These risk factors allow for the prediction and diagnosis of IGD. In the future, these risk factors could also be used to inform clinical services for IGD diagnosis and treatment.

Suggested Citation

  • Mi Jung Rho & Hyeseon Lee & Taek-Ho Lee & Hyun Cho & Dong Jin Jung & Dai-Jin Kim & In Young Choi, 2017. "Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics," IJERPH, MDPI, vol. 15(1), pages 1-11, December.
  • Handle: RePEc:gam:jijerp:v:15:y:2017:i:1:p:40-:d:124520
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    Citations

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    Cited by:

    1. Katarzyna Tomaszek & Agnieszka Muchacka-Cymerman, 2019. "Sex Differences in the Relationship between Student School Burnout and Problematic Internet Use among Adolescents," IJERPH, MDPI, vol. 16(21), pages 1-14, October.
    2. Julie Giustiniani & Magali Nicolier & Madeline Pascard & Caroline Masse & Pierre Vandel & Djamila Bennabi & Sophia Achab & Frédéric Mauny & Emmanuel Haffen, 2022. "Do Individuals with Internet Gaming Disorder Share Personality Traits with Substance-Dependent Individuals?," IJERPH, MDPI, vol. 19(15), pages 1-15, August.
    3. Concetta De Pasquale & Federica Sciacca & Valentina Martinelli & Matteo Chiappedi & Carmela Dinaro & Zira Hichy, 2020. "Relationship of Internet Gaming Disorder with Psychopathology and Social Adaptation in Italian Young Adults," IJERPH, MDPI, vol. 17(21), pages 1-8, November.
    4. Melina A. Throuvala & Mark D. Griffiths & Mike Rennoldson & Daria J. Kuss, 2021. "Policy Recommendations for Preventing Problematic Internet Use in Schools: A Qualitative Study of Parental Perspectives," IJERPH, MDPI, vol. 18(9), pages 1-23, April.
    5. Benjamin Pietsch & Nicolas Arnaud & Kirsten Lochbühler & Monika Rossa & Ludwig Kraus & Elena Gomes de Matos & Kristin Grahlher & Rainer Thomasius & Reiner Hanewinkel & Matthis Morgenstern, 2023. "Effects of an App-Based Intervention Program to Reduce Substance Use, Gambling, and Digital Media Use in Adolescents and Young Adults: A Multicenter, Cluster-Randomized Controlled Trial in Vocational ," IJERPH, MDPI, vol. 20(3), pages 1-14, January.
    6. Akram Hernández-Vásquez & Rodrigo Vargas-Fernández & Fabriccio J. Visconti-Lopez & Daniel Comandé & Guido Bendezu-Quispe, 2022. "Prevalence and Factors Associated with Gaming Disorder in Latin America and the Caribbean: A Systematic Review," IJERPH, MDPI, vol. 19(16), pages 1-14, August.

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