IDEAS home Printed from https://ideas.repec.org/a/gam/jftint/v15y2023i6p188-d1154071.html
   My bibliography  Save this article

Digital Art and the Metaverse: Benefits and Challenges

Author

Listed:
  • William Hurst

    (Information Technology Group, Wageningen University and Research, Leeuwenborch, Hollandseweg 1, 6706 KN Wageningen, The Netherlands)

  • Orestis Spyrou

    (Information Technology Group, Wageningen University and Research, Leeuwenborch, Hollandseweg 1, 6706 KN Wageningen, The Netherlands)

  • Bedir Tekinerdogan

    (Information Technology Group, Wageningen University and Research, Leeuwenborch, Hollandseweg 1, 6706 KN Wageningen, The Netherlands)

  • Caspar Krampe

    (Marketing and Consumer Behaviour Group, Wageningen University and Research, Leeuwenborch, Hollandseweg 1, 6706 KN Wageningen, The Netherlands)

Abstract

As a concept that is somewhat under emergence, the notion of the Metaverse varies across different academic articles. Yet there is a shared view on the benefits to its ongoing implementation, particularly for digital art, where the technology can provide a new metric for artists to showcase and sell their artwork to a global audience with minimal barriers, and for consumers to have an unbounded experience not limited by physical space or museum entry fees. In this article, a contribution is provided to a broader conversation about the future of the digital art and the Metaverse and its role in shaping our online culture. We discuss the concept of the Metaverse, its structure, the role of artificial intelligence and the benefits (and limitations) the technology holds for digital art. For a case study, we develop a 3D art gallery housing an art collection generated using artificial-intelligence-based techniques such as diffusion models. A total of 67 individuals are surveyed from three pools (two in-person and one online-based), with questions relating to the future of digital art, the Metaverse and artificial intelligence. Findings include that the majority of participants were familiar with the concept of the Metaverse and overall, they had a predominately optimistic view of both the use artificial intelligence for art, and the use of the Metaverse to support digital art, with 85.3% of the participants having already seen artificial-intelligence-based artwork. The identification of consumer segments further highlights the importance of finding customised solutions, considering consumers’ heterogenous preferences for AI-generated art. Research presented in this article will be beneficial for those looking to explore the Metaverse for artwork and develop virtual galleries, and the findings further highlight the Metaverse as a potential democratising force in the art world.

Suggested Citation

  • William Hurst & Orestis Spyrou & Bedir Tekinerdogan & Caspar Krampe, 2023. "Digital Art and the Metaverse: Benefits and Challenges," Future Internet, MDPI, vol. 15(6), pages 1-17, May.
  • Handle: RePEc:gam:jftint:v:15:y:2023:i:6:p:188-:d:1154071
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1999-5903/15/6/188/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1999-5903/15/6/188/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Reza Aria & Norm Archer & Moein Khanlari & Bharat Shah, 2023. "Influential Factors in the Design and Development of a Sustainable Web3/Metaverse and Its Applications," Future Internet, MDPI, vol. 15(4), pages 1-18, March.
    2. Jinlu Shen & Xiangyu Zhou & Wei Wu & Liang Wang & Zhenying Chen, 2023. "Worldwide Overview and Country Differences in Metaverse Research: A Bibliometric Analysis," Sustainability, MDPI, vol. 15(4), pages 1-25, February.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Shekhar Rathor & Mingyu Zhang & Taehoon Im, 2023. "Web 3.0 and Sustainability: Challenges and Research Opportunities," Sustainability, MDPI, vol. 15(20), pages 1-17, October.
    2. Arianna D'Ulizia & Domenica Federico & Antonella Notte, 2024. "The Technological Innovation of the Metaverse in Financial Sector: Current State, Opportunities, and Open Challenges," Intelligent Systems in Accounting, Finance and Management, John Wiley & Sons, Ltd., vol. 31(3), September.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jftint:v:15:y:2023:i:6:p:188-:d:1154071. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.