Drivers of VR Adoption by Generation Z: Education, Entertainment, and Perceived Marketing Impact
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- Ali Yuce & Huseyin Arasli & Ali Ozturen & Mustafa Daskin, 2020. "Feeling the Service Product Closer: Triggering Visit Intention via Virtual Reality," Sustainability, MDPI, vol. 12(16), pages 1-17, August.
- Kostyk, Alena & Sheng, Jie, 2023. "VR in customer-centered marketing: Purpose-driven design," Business Horizons, Elsevier, vol. 66(2), pages 225-236.
- Soukaina Abdallah-Ou-Moussa & Martin Wynn & Omar Kharbouch & Zakaria Rouaine, 2024. "Digitalization and Corporate Social Responsibility: A Case Study of the Moroccan Auto Insurance Sector," Administrative Sciences, MDPI, vol. 14(11), pages 1-27, November.
- Simona Catalina Stefan & Ana Alexandra Olariu & Stefan Catalin Popa, 2024. "Implications of Artificial Intelligence on Organizational Agility: A PLS-SEM and PLS-POS Approach," The AMFITEATRU ECONOMIC journal, Academy of Economic Studies - Bucharest, Romania, vol. 26(66), pages 403-403, Aprilie.
- Dimas Pandu Pratama & Panca O. Hadi Putra, 2024. "Exploring Sustainable VR Use Cases for Startup Business Models: A Customized Customer Development Approach," Sustainability, MDPI, vol. 16(14), pages 1-43, July.
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Generation Z; consumer behavior; education; entertainment;All these keywords.
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